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2023-06-03android: Remove unused dimensions filesCharles Lombardo
2023-06-03android: Slightly reduce game card sizeCharles Lombardo
2023-06-03android: Only show company text view if it has contentCharles Lombardo
2023-06-03android: Fix check for ok text in software keyboardCharles Lombardo
2023-06-03android: Implement amiibo reading from nfc tagNarr the Reg
2023-06-03android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.bunnei
- Causes crashes on sampler creation with Super Mario Odyssey.
2023-06-03android: Add toggle controls option to input overlayCharles Lombardo
2023-06-03android: Do not update FPS text on null viewCharles Lombardo
2023-06-03android: Convert keyboard applet to kotlin and refactorCharles Lombardo
2023-06-03android: Implement basic software keyboard applet.bunnei
2023-06-03android: config: Disable shader cache by default on Android.bunnei
2023-06-03android: Fix fps counter not showing upgerman77
2023-06-03android: Prevent showing games on an invalid viewCharles Lombardo
2023-06-03android: Re-implement overlay editingCharles Lombardo
2023-06-03android: Fix popup menu going out of boundsCharles Lombardo
2023-06-03android: Use autofit grid for games fragmentCharles Lombardo
2023-06-03android: Prevent updating empty game list text on invalid viewCharles Lombardo
2023-06-03android: Persist settings across configuration changesCharles Lombardo
Mostly things get refactored here to remove previous assumptions made about how the activity/fragment lifecycles would operate. The important change for persistence is removing the assumption that the user will be at the first settings fragment on recreation when deciding whether or not to reload settings. Now we check a flag in Settings to know if we loaded the settings within this lifecycle.
2023-06-03android: Store settings object in viewmodelCharles Lombardo
2023-06-03android: Remove configChanges exceptionsCharles Lombardo
2023-06-03Android: Enable resizeable activitiesCharles Lombardo
2023-06-03android: Fix emulation fragment commentsCharles Lombardo
2023-06-03android: Use modal navigation drawer as in game menuCharles Lombardo
2023-06-03android: Make Game class parcelableCharles Lombardo
2023-06-03android: Add kotlin parcelize pluginCharles Lombardo
2023-06-03android: Remove deprecated use of onActivityResultCharles Lombardo
2023-06-03android: Fix RTL layoutsCharles Lombardo
2023-06-03android: Use ellipsis characterCharles Lombardo
2023-06-03android: Move all array strings to main strings fileCharles Lombardo
2023-06-03android: Remove unused stringsCharles Lombardo
2023-06-03android: Remove unused colorsCharles Lombardo
2023-06-03android: Remove citra date time pickerCharles Lombardo
2023-06-03android: Remove unused premium header layoutCharles Lombardo
2023-06-03android: Remove unused fragment animationsCharles Lombardo
2023-06-03android: Remove unused string arraysCharles Lombardo
2023-06-03android: Remove unused integer xmlsCharles Lombardo
2023-06-03android: Refactor ic_launcher.xml to drawablesCharles Lombardo
2023-06-03android: Suppress lint in InsetsHelperCharles Lombardo
2023-06-03android: Add data extraction rulesCharles Lombardo
2023-06-03android: Remove requestLegacyExternalStorage attributeCharles Lombardo
2023-06-03android: Remove unused permissionsCharles Lombardo
2023-06-03android: Inset input overlay based on system cutoutsCharles Lombardo
2023-06-03Use yuzu as category instead of citraNarr the Reg
2023-06-03android: Stop updating fps counter when emulation stopsCharles Lombardo
2023-06-03android: Move driver installation off of main threadCharles Lombardo
Additionally creates an indeterminate loading dialog during installation
2023-06-03android: Fix crash when decodeGameIcon creates a null BitmapCharles Lombardo
2023-06-03android: Use view bindingCharles Lombardo
2023-06-03android: Enable view bindingCharles Lombardo
2023-06-03android: Refactor CheckBoxSetting to SwitchSettingCharles Lombardo
2023-06-03android: EmulationActivity: Fix variable shadowing in fragment creation.bunnei