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2015-08-16Fix Linux GCC 4.9 build (complaining about undeclared memset)LittleWhite
2015-08-16Build fix for Debug configurations.Tony Wasserka
2015-08-16Merge pull request #997 from Lectem/cmdlist_full_debugTony Wasserka
citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16citra-qt/VertexShader: Minor UI improvements.Tony Wasserka
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
2015-08-16citra-qt: Fix comment style.Tony Wasserka
2015-08-16Introduce a shader tracer to allow inspection of input/output values for ↵Tony Wasserka
each processed instruction.
2015-08-16Pica/DebugUtils: Include uniform information into shader dumps.Tony Wasserka
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler.Tony Wasserka
2015-08-15Merge pull request #1033 from bbarenblat/masterYuri Kunde Schlesner
Handle `FileType::CIA` in `switch` statements
2015-08-16Merge pull request #1017 from LittleWhite-tb/qt-recent-filesbunnei
citra-qt: save path for recent files loaded
2015-08-16Merge pull request #1032 from lioncash/swapbunnei
vfp: use std::swap where applicable
2015-08-15vfp: use std::swap where applicableLioncash
2015-08-15Merge pull request #1031 from bbarenblat/masterYuri Kunde Schlesner
Handle invalid `Log::Class`
2015-08-15Shader: Use a POD struct for registers.bunnei
2015-08-15Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei
2015-08-15Common: Cleanup CPU capability detection code.bunnei
2015-08-15Common: Move cpu_detect to x64 directory.bunnei
2015-08-15x64: Refactor to remove fake interfaces and general cleanups.bunnei
2015-08-15JIT: Support negative address offsets.bunnei
2015-08-15Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei
2015-08-15Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.bunnei
2015-08-15Common: Ported over Dolphin's code for x86 CPU capability detection.bunnei
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15Properly indicate that CIA support is not implemented yetBenjamin Barenblat
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call it on a CIA file.
2015-08-15Give CIA file type a nameBenjamin Barenblat
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable Archive) files.
2015-08-15Handle invalid `Log::Class`Benjamin Barenblat
Add a case of `Log::Class::Count` to the switch statement that dispatches on `Log::Class`. The case simply calls the `UNREACHABLE` macro.
2015-08-13Merge pull request #1027 from lioncash/debuggerbunnei
debugger: Add the ability to view VFP register contents
2015-08-11Stop defining GCC always_inline attributes as __forceinlinearchshift
__forceinline is a MSVC extension, which may confuse some people working on the codebase. Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
2015-08-11Merge pull request #893 from linkmauve/remove-uint._t-int._tbunnei
Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
2015-08-11ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the ↵Emmanuel Gil Peyrot
standard u?int*_t types.
2015-08-11Merge pull request #1023 from yuriks/gl-state-bugsbunnei
OpenGL: Fix state tracking in situations with reused object handles
2015-08-11Add menu and logic to save and load recently loaded files.LittleWhite
This menu is only for ROM and will not save symbols recently loaded. When the menu is empty, the menu is disabled (greyed out)
2015-08-11arm_disasm: ARMv6 mul/div and abs media instructionsaroulin
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD, SMMLA, SMMUL, SMMLS USAD8, USADA8
2015-08-11arm_disasm: ARMv6 parallel add/sub media instructionsaroulin
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
2015-08-09arm_disasm: ARMv6 reversal media instructionsaroulin
REV, REV16, REVSH Only their ARM encoding, Thumb encoding is still missing.
2015-08-09arm_disasm: ARMv6 saturation media instructionsaroulin
SSAT, SSAT16, USAT, USAT16
2015-08-09arm_disasm: ARMv6 packing and sign-extend media instructionsaroulin
PKH, SEL SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
2015-08-07Merge pull request #1026 from lioncash/disasmLioncash
arm_disasm: Remove unnecessary code
2015-08-07registers: Support viewing VFP registersLioncash
2015-08-06arm_interface: Implement interface for retrieving VFP registersLioncash
2015-08-06registers: Fix a typo with CPSR's nameLioncash
2015-08-06arm_disasm: Remove unnecessary codeLioncash
This part of disassembly only determines the opcode, there's no need for offset calculation here.
2015-08-06Disassembler: ARMv6K REX instructionsaroulin
2015-08-06Disassembler: ARMv6K hint instructionsaroulin
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner
If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
2015-08-05OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner
All uses of this field where it's false can just set the texture id to 0 instead.