Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-26 | Merge pull request #592 from bunnei/cleanup-gl-state | bunnei | |
gl_state: Remove unused state management from 3DS. | |||
2018-06-26 | gl_state: Remove unused state management from 3DS. | bunnei | |
2018-06-26 | gl_rasterizer_cache: Fix inverted B5G6R5 format. | bunnei | |
2018-06-26 | yuzu: Remove SSBOs check from Qt frontend. | bunnei | |
2018-06-26 | Merge pull request #554 from Subv/constbuffer_ubo | bunnei | |
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | |||
2018-06-26 | Merge pull request #589 from mailwl/fix-crash | bunnei | |
Fix crash at exit | |||
2018-06-25 | Fix crash at exit | mailwl | |
2018-06-25 | Send the correct RequestUpdateAudioRenderer revision in the output header (#587) | David | |
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment | |||
2018-06-23 | Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ↵ | David | |
(#583) * Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO | |||
2018-06-22 | Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes ↵ | David | |
properly (#580) * Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render | |||
2018-06-22 | Merge pull request #579 from SciresM/master | bunnei | |
svc: Fully implement svcSignalToAddress and svcWaitForAddress | |||
2018-06-22 | IPC: skip empty buffer write | mailwl | |
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file | |||
2018-06-22 | Kernel/Arbiters: Fix casts, cleanup comments/magic numbers | Michael Scire | |
2018-06-21 | Add additional missing format. | Michael Scire | |
2018-06-21 | Run clang-format on PR. | Michael Scire | |
2018-06-21 | Merge pull request #577 from mailwl/audren-update | bunnei | |
Service/Audio: update audren:u service | |||
2018-06-21 | Kernel/Arbiters: HLE is atomic, adjust code to reflect that. | Michael Scire | |
2018-06-21 | Add support for decrypted NCA files (#567) | Zach Hilman | |
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv | |||
2018-06-21 | Kernel/Arbiters: Initialize arb_wait_address in thread struct. | Michael Scire | |
2018-06-21 | Kernel/Arbiters: Clear WaitAddress in SignalToAddress | Michael Scire | |
2018-06-21 | Kernel/Arbiters: Mostly implement SignalToAddress | Michael Scire | |
2018-06-21 | Kernel/Arbiters: Implement WaitForAddress | Michael Scire | |
2018-06-21 | Service/Audio: update audren:u service | mailwl | |
2018-06-21 | Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs. | Michael Scire | |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | |
2018-06-19 | Implement GetAvailableLanguageCodes2 (#575) | greggameplayer | |
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2 | |||
2018-06-18 | Merge pull request #574 from Subv/shader_abs_neg | bunnei | |
GPU: Perform negation after absolute value in the float shader instructions. | |||
2018-06-18 | Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash | bunnei | |
Avoid initializing single-joycon layouts with handheld controller | |||
2018-06-18 | GPU: Perform negation after absolute value in the float shader instructions. | Subv | |
2018-06-18 | GPU: Don't mark uniform buffers and registers as used for instructions which ↵ | Subv | |
don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions. | |||
2018-06-18 | Merge pull request #570 from bunnei/astc | bunnei | |
gl_rasterizer: Implement texture format ASTC_2D_4X4. | |||
2018-06-18 | Merge pull request #562 from DarkLordZach/extracted-ncas-ui | bunnei | |
Add UI support for extracted NCA folders | |||
2018-06-18 | Merge pull request #572 from Armada651/user-except-stub | bunnei | |
svc: Add a stub for UserExceptionContextAddr. | |||
2018-06-18 | Merge pull request #571 from Armada651/loose-blend | bunnei | |
gl_rasterizer: Get loose on independent blending. | |||
2018-06-18 | svc: Add a stub for UserExceptionContextAddr. | Jules Blok | |
2018-06-18 | gl_rasterizer: Get loose on independent blending. | Jules Blok | |
2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | |
2018-06-18 | gl_rasterizer_cache: Loosen things up a bit. | bunnei | |
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | |
2018-06-15 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | |
2018-06-15 | Merge pull request #564 from bunnei/lop32i_passb | bunnei | |
gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | |||
2018-06-15 | gl_shader_gen: Set position.w to 1. | bunnei | |
2018-06-15 | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | |
2018-06-14 | Bug fixes, testing, and review changes | Zach Hilman | |
2018-06-14 | Add 'Load Folder' menu option | Zach Hilman | |
2018-06-14 | Add support for main files in file picker | Zach Hilman | |
2018-06-14 | Recognize main files in game list | Zach Hilman | |
2018-06-13 | Narrow down filter of layout configs | Zach Hilman | |
2018-06-13 | Move loop condition to free function | Zach Hilman | |