| Age | Commit message (Collapse) | Author |
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Expose NV_vertex_buffer_unified_memory when the driver supports it.
This commit adds a function the determine if a GL_RENDERER is a Turing
GPU. This is required because on Turing GPUs Nvidia's driver crashes
when the buffer is marked as resident or on DeleteBuffers. Without a
synchronous debug output (single threaded driver), it's likely that
the driver will crash in the first blocking call.
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yuzu no longer supports platforms without persistent maps.
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gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
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hid: Implement Get/ResetGyroscopeZeroDriftMode
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software_keyboard: Eliminate trivial redundant copies
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texture_cache: Fix incorrect address used in a DeduceSurface() call
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main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
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* account: Update function tables and add missing classes
* clang-format
* Add missing "public"
* Add missing public again
* Add missing final
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vk_update_descriptor: Upload descriptor sets data directly
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video_core: Eliminate some variable shadowing
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vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
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Port citra-emu/citra#5322: "Fix: fatal error CVT1100 when compiling manifest file"
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- Used by Captain Toad Treasure Tracker
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Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
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gl_arb_decompiler: Avoid several string copies
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Occurs when doing a local compile in MSVC build. The compiler I'm using is as below:
Microsoft Visual Studio Community 2019 Preview
Version 16.6.0 Preview 5.0
Fixes this error:
CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
I have put 0 since previous name was 1. If have other names in mind, please let me know.
Co-Authored-By: dragios <dragios@users.noreply.github.com>
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shl/shr only accept cl as their second argument
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Previously the source was being deduced twice in a row.
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macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
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macro_jit_x64: Remove unused variable
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We can just make use of moves here to get rid of two redundant copies
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Append AVX and FMA instructions to cpu string if the host cpu supports them
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Fix compilation on macOS
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Variables that are marked as const cannot have the move constructor
invoked when returning from a function (the move constructor requires a
non-const variable so it can "steal" the resources from it.
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Check() can throw an exception if the Vulkan result isn't successful.
We remove the check so that std::terminate isn't outright called and
allows for better debugging (should it ever actually fail).
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Previously dst wasn't being used.
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Previously dst wasn't being used.
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Removes a completely unused label and marks another variable as unused,
given it seems like it has potential uses in the future.
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Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.
The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
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Fix compilation when not building with boxcat
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We can reduce the capture scope so that it's not possible for both "reg"
variables to clash with one another.
While we're at it, we can prevent unnecessary copies while we're at it.
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We can just make use of the instance in the scope above this one.
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macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
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Named return value optimization automatically applies here.
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Named return value optimization automatically applies here.
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Named return value optimization automatically applies here.
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Fixes compilation when trying to build without boxcat enabled
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audren: Implement RendererInfo
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macro_jit_x64: Optimization correctness
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maxwell_to_gl/vk: Miscellaneous changes
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