Age | Commit message (Collapse) | Author |
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input_common: Map sticks correctly when mapped sideways
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service: hid: Improve accuracy of sixaxis functions
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bootmanager: Don't create another screenshot request if previous one is not done yet
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core/arm: separate backtrace collection
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input_common: Ignore boost uninitialized local variable
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ui: translate hat directions
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QObject ends up being its own translation context. But this works in our
favor. GetButtonName and GetDirectionName will share one translation the
directions such as "Left" "Right" and the ConfigureInputPlayer context
will contain translations that show up in the form, in places that aren't
those buttons.
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Follow-up to 284934ebfdf5e530c960cf69969172ff76f40bea
Fixes #8218
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done yet
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ui: Fix Game Compatibility list translations
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Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.
setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
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hidbus: Implement hidbus and ringcon
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dynarmic: Fix race when switching page tables
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Fixes for Mario 64
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hle: kernel: Use std::mutex instead of spin locks for most kernel locking.
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ui: Set Link Color when setting theme
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emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen
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dynarmic: Fix single core mode
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Regression introduced in a5d040df3d. Closes #8201.
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Kernel: Track open references to KServerPort and KServerSession.
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hle: kernel: Invalidate entire icache in UnmapProcessMemory and UnmapCodeMemory (fixes #8174)
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kernel: Fix some data races
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src/core/hle/service/sockets/sfdnsres.cpp: In function 'Service::Sockets::NetDbError Service::Sockets::AddrInfoErrorToNetDbError(s32)':
src/core/hle/service/sockets/sfdnsres.cpp:66:10: error: 'EAI_NODATA' was not declared in this scope; did you mean 'EAI_NONAME'?
66 | case EAI_NODATA:
| ^~~~~~~~~~
| EAI_NONAME
src/core/hle/service/sockets/sfdnsres.cpp: In function 'std::vector<unsigned char> Service::Sockets::SerializeAddrInfo(const addrinfo*, s32, std::string_view)':
src/core/hle/service/sockets/sfdnsres.cpp:127:53: error: 'sockaddr_in' does not name a type; did you mean 'SockAddrIn'?
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^~~~~~~~~~~
| SockAddrIn
src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '>' before '*' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '(' before '*' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
| (
src/core/hle/service/sockets/sfdnsres.cpp:127:65: error: expected primary-expression before '>' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:127:84: error: expected ')' before ';' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
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src/core/hle/service/sockets/sfdnsres.cpp:148:53: error: 'sockaddr_in6' does not name a type; did you mean 'SockAddrIn6'?
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^~~~~~~~~~~~
| SockAddrIn6
src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '>' before '*' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '(' before '*' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
| (
src/core/hle/service/sockets/sfdnsres.cpp:148:66: error: expected primary-expression before '>' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:148:85: error: expected ')' before ';' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
| )
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core: extract symbol reading
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Long story short, QT doesn't allow the link colors to be set via their stylesheets.
There are two ways to work with this, specify the color manually for every link (See the About dialog) The other way is to change the default palette.
IsDarkTheme is copy/pasted from src/yuzu/debugger/wait_tree.cpp
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Improvements for game modding with Skyline, DNS resolution
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UnmapCodeMemory (fixes #8174)
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OpenGL: flip front faces if Z scale is inverted
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core: hid: Reduce the amount of data races
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KServerPort/KServerSession.
- These are not managed elsewhere, and need to be tracked and closed on emulation shutdown.
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Destroy.
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- Destructor is no longer invoked, so our object counting was off.
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