Age | Commit message (Collapse) | Author |
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GPU: Added vertex attrib format and triangle topology registers
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Port Citra OpenGL rasterizer code
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GPU: Added registers for color and Z buffers.
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Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
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vi: TransactParcel DequeueBuffer should wait current thread
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This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
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This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
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Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
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This should reduce recompile times when editing the Maxwell3D register structure.
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parameters.
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It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
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Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
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GPU: Handle the SetShader method call (0xE24) and store the shader config.
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
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