Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-09 | Merge pull request #2437 from lioncash/audctl | bunnei | |
service/audctl: Update documentation comments to be relative to 8.0.0 | |||
2019-05-09 | Merge pull request #2454 from lioncash/cflag | bunnei | |
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags | |||
2019-05-09 | Merge pull request #2442 from FernandoS27/astc-fix | bunnei | |
Fix Layered ASTC Textures | |||
2019-05-09 | Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants | bunnei | |
gl_shader_disk_cache: Skip stored shader variants instead of asserting | |||
2019-05-09 | Merge pull request #2445 from FearlessTobi/port-4749 | bunnei | |
Port citra-emu/citra#4749: "web_service: Misc fixes" | |||
2019-05-09 | Merge pull request #2458 from lioncash/hotkey | bunnei | |
yuzu/hotkeys: Remove unnecessary constructor | |||
2019-05-09 | Merge pull request #2456 from lioncash/qualifier | bunnei | |
yuzu/compatdb: Remove unnecessary qualifiers | |||
2019-05-09 | Merge pull request #2459 from lioncash/what | bunnei | |
configure_dialog: Remove the Whats This? button from the dialog | |||
2019-05-09 | Merge pull request #2453 from lioncash/enum | bunnei | |
core/memory: Remove unused FlushMode enum | |||
2019-05-09 | Merge pull request #2429 from FernandoS27/compute | bunnei | |
Corrections and Implementation on GPU Engines | |||
2019-05-09 | configure_dialog: Remove the Whats This? button from the dialog | Lioncash | |
2019-05-09 | yuzu/hotkeys: Remove unnecessary constructor | Lioncash | |
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here. | |||
2019-05-09 | yuzu/compatdb: Remove unnecessary qualifiers | Lioncash | |
Keeps the code consistent in regards to how the buttons are referred to. | |||
2019-05-07 | src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags | Lioncash | |
The C++ standard allows constexpr variables declared with the extern keyword to have external linkage. Previously MSVC wasn't abiding by this. This just makes the compiler more standards compliant during builds. Given we currently don't make use of anything that would break by this, this is safe to enable. | |||
2019-05-07 | src/CMakeLists: Vertically order compilation flags | Lioncash | |
Makes it much nicer to visually scan the options. This also starts the flag descriptions from the same column for the same reason. | |||
2019-05-07 | core/memory: Remove unused FlushMode enum | Lioncash | |
Recent changes to memory-related code resulted in this being unused, so we can remove it. | |||
2019-05-07 | Merge pull request #2447 from lioncash/dtor | Rodrigo Locatti | |
core/frontend/emu_window: Make GraphicsContext's destructor virtual | |||
2019-05-07 | Merge pull request #2448 from lioncash/pragma | Rodrigo Locatti | |
common/zstd_compression: Remove #pragma once directive from source file | |||
2019-05-04 | core/telemetry_session: Only create the backend when we really need it | zhupengfei | |
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running. | |||
2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | |
This isn't used anywhere, so we can get rid of it. | |||
2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | |
Makes use of src, so it's not considered unused. | |||
2019-05-04 | common/zstd_compression: Remove #pragma once directive from source file | Lioncash | |
Introduced in 72477731ed20c56a4d6f18a22f43224fab667cef. This is only necessary within header files. | |||
2019-05-04 | core/frontend/emu_window: Make GraphicsContext's destructor virtual | Lioncash | |
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual. | |||
2019-05-01 | Refactors and name corrections. | Fernando Sahmkow | |
2019-05-01 | gl_shader_disk_cache: Skip stored shader variants instead of asserting | ReinUsesLisp | |
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled. | |||
2019-04-30 | Fix Layered ASTC Textures | Fernando Sahmkow | |
By adding the missing layer offset in ASTC compression. | |||
2019-04-30 | loader/nso: Remove left-in debug pragma | Lioncash | |
Unintentionally introduced in 552d5071fa171165e4054392d8bb6bf2ecc924e2 | |||
2019-04-30 | Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file | bunnei | |
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size | |||
2019-04-28 | Merge pull request #2435 from ReinUsesLisp/misc-vc | bunnei | |
shader_ir: Miscellaneous fixes | |||
2019-04-28 | Merge pull request #2412 from lioncash/system | bunnei | |
kernel/vm_manager: Remove usages of global system accessors | |||
2019-04-28 | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | |
video_core: Silent -Wswitch warnings | |||
2019-04-28 | Merge pull request #2423 from FernandoS27/half-correct | bunnei | |
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 | |||
2019-04-27 | service/audctl: Update documentation comments to be relative to 8.0.0 | Lioncash | |
The state of these service calls are still the same in version 8.0.0. | |||
2019-04-26 | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | |
2019-04-26 | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | |
2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | |
2019-04-24 | Merge pull request #2416 from lioncash/wait | bunnei | |
kernel/svc: Clean up wait synchronization related functionality | |||
2019-04-24 | Merge pull request #2424 from FernandoS27/compat | bunnei | |
Allow picking a Compatibility Profile for OpenGL. | |||
2019-04-24 | Merge pull request #2228 from DarkLordZach/applet-manager-p1 | bunnei | |
applets: Add AppletManager and implement PhotoViewer and Error applets | |||
2019-04-24 | Merge pull request #2404 from lioncash/unicode | bunnei | |
CMakeLists: Ensure we specify Unicode as the codepage on Windows | |||
2019-04-23 | Re added new lines at the end of files | FreddyFunk | |
2019-04-23 | gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard | unknown | |
2019-04-23 | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader ↵ | unknown | |
cache file | |||
2019-04-23 | gl_shader_disk_cache: Remove per shader compression | unknown | |
2019-04-23 | Fixes and Corrections to DMA Engine | Fernando Sahmkow | |
2019-04-23 | Merge pull request #2422 from ReinUsesLisp/fixup-samplers | Hexagon12 | |
gl_state: Fix samplers memory corruption | |||
2019-04-23 | Merge pull request #2425 from FernandoS27/y-direction | Hexagon12 | |
Fix flipping on some games by applying Y direction register | |||
2019-04-23 | Add Swizzle Parameters to the DMA engine | Fernando Sahmkow | |
2019-04-23 | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | |
2019-04-23 | Corrections and styling | Fernando Sahmkow | |