| Age | Commit message (Collapse) | Author |
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Logging: Impl refactor
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The text check message can be encoded in UTF-8.
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Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.
Fixes the software keyboard in Famicom Detective Club: The Missing Heir
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- Used by Just Dance 2022
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- Used by Dragon Quest Builders
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general: Get the current process program id directly from the system
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core: Reorder perf_stats destruction order on Shutdown
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Avoids the gpu_core using perf_stats after it's been freed.
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service: aoc: Stub more 13.x functions used by Animal Crossing
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This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
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core: Reduce unused header includes
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Used by Animal Crossing: New Horizons v2.0.0 DLC
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Used by Animal Crossing: New Horizons v2.0.0 DLC
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- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
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num_handles is a s32
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FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
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gl_rasterizer: Remove unused includes
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This is made obsolete by the presence of implicit constructors.
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This amends the documentation slightly to reflect the updated interface.
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Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
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This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
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Fix memory leak v2
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Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
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This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
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profile_manager: Resize any image bigger than 256p
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emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
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yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
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file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
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Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
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hle/result: Remove cv-qualifiers from Arg in MakeResult
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hle/result: Add move assignment operator in ResultVal
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gl_device: Force GLASM on NVIDIA drivers 495-496
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Build System: Build with JCC Erratum Mitigation
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It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
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per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
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GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
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While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
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ResultVal was missing a move assignment operator, add it.
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This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
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