Age | Commit message (Collapse) | Author |
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These operations are limited by the open flags specified while opening the file.
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shader_interpreter: use std::inner_product for the dot product
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vector_math: Add missing member in Vec4's SetZero function
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GetArchiveResource stub
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PICA: Alignment happens locally in vertex
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video_core: Don't cast away const
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Register ROM started through the gamelist in the list of ROM recently started
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Same thing, less code.
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Not to say these subscript operators aren't totally ugly as is.
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PICA: Fix viewport offset
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Clear JIT cache
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Fix MAD/MADI encoding
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SDL2: Explicitly use RGB8 color buffer.
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SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons
The NDM file move to /core/hle/service/ndm/ now!
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common: Minor changes to NonCopyable
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An equivalent enum already exists within address_arbiter.h
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HLE/Applets: Implemented a dummy Mii Selector applet.
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This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
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gsp_gpu: Change 0 literal to nullptr
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emitter: constexpr/misc changes
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Common: Get rid of alignment macros
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Fix attribute mapping in vs debugger
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renderer_base: Minor changes
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