Age | Commit message (Collapse) | Author |
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file_util: return string by const reference for GetExeDirectory()
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string_util: Remove AsciiToHex()
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savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
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partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
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content_archive: Minor changes
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vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
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gl_state: Temporarily disable culling and depth test.
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This disallows modifying the internal string buffer (which shouldn't be
modified anyhow).
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Easy TODO
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address_arbiter: Correct assignment within an assertion statement in WakeThreads()
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core/memory, core/hle/kernel: Use std::move where applicable
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member function
This function doesn't alter class state.
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initialized
Previously is_hfs and pfs_header members wouldn't be initialized in the
constructor, as they were stored in locals instead. This would result in
things like GetName() and PrintDebugInfo() behaving incorrectly.
While we're at it, initialize the members to deterministic values as
well, in case loading ever fails.
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There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
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Gets rid of unnecessary atomic reference count incrementing and
decrementing.
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We can just use a generic lambda to avoid writing the same thing twice.
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service/prepo: Add missing header guard
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externals: update fmt to version 5.1.0
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vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()
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core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()
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core: Don't construct instance of Core::System, just to access its live instance
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decoders: Fix calc of swizzle image_width_in_gobs.
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game_list: Make ContainsAllWords an internally linked non-member function
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
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variable in ZeroBlock()
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WakeThreads()
This was introduced within 4f81bc4e1bd12e4df7410c6790ba818d8dbba9c0, and
considering there's no comment indicating that this is intentional, this
is very likely a bug.
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GetMemoryStateName()
Without these, this would perform concatenation, which is definitely not
what we want here.
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Avoids pointless copies
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This makes it a compilation error to construct additional instances of
the System class directly, preventing accidental wasteful constructions
over and over.
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This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
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Previously, we were on 4.1.0, which was a major version behind.
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This function actually depends on no internal class state, so it doesn't
even need to be a part of the class interface.
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game_list: Make containsAllWords a const member function
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Telemetry: Minor changes
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game_list: Remove unnecessary QString initialization in KeyReleaseEater
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astc: Minor changes
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We can just take the value parameter by value which allows both moving
into it, and copies at the same time, depending on the calling code.
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These operators don't modify internal class state, so they can be made
const member functions. While we're at it, drop the unnecessary inline
keywords. Member functions that are defined in the class declaration are
already inline by default.
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This provides the equivalent behavior, but without as much boilerplate.
While we're at it, explicitly default the move constructor, since we
have a move-assignment operator defined.
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This makes it consistent with most of the other private utility
functions.
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This doesn't actually modify the internal class state, so it can be a
const member function. While we're at it, amend the function to take
its arguments by const reference.
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QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
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There's no need to perform a separate resize.
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