summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2019-10-06qt: Fix game name format errorZach Hilman
2019-10-05Merge pull request #2942 from ReinUsesLisp/clang-warningsbunnei
Silence miscellaneous warnings
2019-10-05Merge pull request #2943 from DarkLordZach/azure-titlebars-v2bunnei
ci: Add custom titlebars for mainline and patreon
2019-10-05video_core/control_flow: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/control_flow: Eliminate pessimizing movesLioncash
These can inhibit the ability of a compiler to perform RVO.
2019-10-05video_core/ast: Unindent most of IsFullyDecompiled() by one levelLioncash
2019-10-05video_core/ast: Make ShowCurrentState() take a string_view instead of ↵Lioncash
std::string Allows the function to be non-allocating in terms of the output string.
2019-10-05video_core/ast: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/ast: Replace std::string with a constexpr std::string_viewLioncash
Same behavior, but without the need to heap allocate
2019-10-05video_core/ast: Default the move constructor and assignment operatorLioncash
This is behaviorally equivalent and also fixes a bug where some members weren't being moved over.
2019-10-05video_core/{ast, expr}: Organize forward declarationLioncash
Keeps them alphabetically sorted for readability.
2019-10-05video_core/expr: Supply operator!= along with operator==Lioncash
Provides logical symmetry to the interface.
2019-10-05video_core/{ast, expr}: Use std::move where applicableLioncash
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05video_core/ast: Supply const accessors for data where applicableLioncash
Provides const equivalents of data accessors for use within const contexts.
2019-10-05Merge pull request #2888 from FernandoS27/decompiler2David
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05qt: Change titlebar formattingZach Hilman
2019-10-05common: Add additional SCM revision fieldsZach Hilman
2019-10-04audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp
2019-10-04yuzu/game_list_worker: Silence warningsReinUsesLisp
2019-10-04yuzu/game_list: Silence -Wswitch and -Wunused-variableReinUsesLisp
2019-10-04yuzu/configure_service: Silence -WswitchReinUsesLisp
2019-10-04yuzu_tester: Remove unused variableReinUsesLisp
2019-10-04service/nvdrv: Silence -WswitchReinUsesLisp
2019-10-04service/nfp: Silence -Wunused and -WswitchReinUsesLisp
2019-10-04service/hid: Silence -Wunused and -WswitchReinUsesLisp
2019-10-04service/am: Silence -WreorderReinUsesLisp
2019-10-04service/hid: Remove unused system referenceReinUsesLisp
2019-10-04service/friend: Remove unused fieldReinUsesLisp
2019-10-04service/filesystem: Silence -Wunused-variableReinUsesLisp
2019-10-04service/bcat: Silence -Wreorder and -WunusedReinUsesLisp
2019-10-04service/audio: Silence -WunusedReinUsesLisp
2019-10-04service/apm: Silence -Wunused and -WreorderReinUsesLisp
2019-10-04common/file_util: Silence -WswitchReinUsesLisp
2019-10-04Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow
2019-10-04TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow
2019-10-04Shader_ir: Address feedbackFernando Sahmkow
2019-10-04Shader_Ir: Address Feedback and clang format.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Correct Branches inside conditionals.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow
2019-10-04Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow
2019-10-04Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow
2019-10-04vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMDFernando Sahmkow
2019-10-04gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow
2019-10-04Shader_IR: corrections and clang-formatFernando Sahmkow
2019-10-04vk_shader_compiler: Correct SPIR-V AST DecompilingFernando Sahmkow
2019-10-04Shader_IR: allow else derivation to be optional.Fernando Sahmkow
2019-10-04vk_shader_compiler: Implement the decompiler in SPIR-VFernando Sahmkow
2019-10-04Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation ↵Fernando Sahmkow
modes.
2019-10-04gl_shader_decompiler: Implement AST decompilingFernando Sahmkow