Age | Commit message (Collapse) | Author |
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A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
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Atomic operations are considered to have both read and write access. This was not being accounted for.
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WAR for AMD reading zeroes on uniform buffers of size 2.
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~51% faster on Nvidia compared to previous method.
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Fixes Ori and the blind forest title screen
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constructor
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plus some minor refactoring of implementations
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Fixes flicker seen in XC2
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and wip nv thread shuffle impl
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Fix for SULD.D
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