Age | Commit message (Collapse) | Author |
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Semicolons after a function definition aren't necessary.
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cheat_engine: Resolve implicit bool->u64 conversion
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gl_shader_cache: Use std::max() for determining num_workers
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General: Tidy up clang-format warnings part 2
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Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
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freezer: Make use of std::erase_if
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common/virtual_buffer: drop unused includes
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General: Tidy up clang-format warnings
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cheat_engine: Make use of designated initializers
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This PR is now only the Analog devices handling the range value defaulting at 100%
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kernel: Remove unused variables
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vfs_vector: Make creation of array vfs files less verbose
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game_list_worker: Do not clear entries when > 1 gamedir is present
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am: Unstub SetScreenShotPermission
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video_core: Remove redundant pixel format type
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This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
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partition_data_manager: Make data arrays constexpr
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address_arbiter/scheduler: Resolve sign conversion warnings
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Cleans up the callsites in other functions.
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VAddr will always be 64-bit, so there's no need to take a trivial
primitive alias by reference.
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With C++20 we can simplify the erasing idiom.
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We can just return zero here.
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Same behavior, but makes the member being assigned obvious.
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Fills in some hashes that were previously unhandled.
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Previously the constructor for all of these would run at program
startup, consuming time before the application can enter main().
This is also particularly dangerous, given the logging system wouldn't
have been initialized properly yet, yet the program would use the logs
to signify an error.
To rectify this, we can replace the literals with constexpr functions
that perform the conversion at compile-time, completely eliminating the
runtime cost of initializing these arrays.
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ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
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aes_util: Allow SetIV() to be non-allocating
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logging/backend: Make use of designated initializers
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On DragonFly and NetBSD build fails with
src/common/virtual_buffer.cpp
src/common/virtual_buffer.cpp:16:10: fatal error: sys/sysinfo.h: No such file or directory
#include <sys/sysinfo.h>
^~~~~~~~~~~~~~~
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buffer_queue: Make use of designated initializers/std::nullopt where applicable
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CMakeLists: Resolve #4478
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Resolves a few compiler warnings.
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Makes our type conversion explicit.
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common/atomic_ops: Don't cast away volatile from pointers
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It's undefined behavior to use non-trivially copyable objects with
std::memcpy, so we can add asserts to catch usages of these at
compile-time.
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We can add a helper function to make creation of these files nicer.
While we're at it, we can eliminate an unnecessary std::array copy in
the constructor. This makes the overhead on some of these functions way
less intensive, given some arrays were quite large.
e.g. The timezone location names are 9633 bytes in size.
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loader: Make IdentifyFile typesafe
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Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
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time_zone_binary: Make use of designated initializers
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vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
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hle: nvdrv: Rewrite of GPU memory management.
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renderer_opengl: Use 1/4 of all threads for async shader compilation
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game_list_worker: Fix game list subdirectory scanning
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