summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2020-08-14maxwell_3d: Resolve -Wextra-semi warningLioncash
Semicolons after a function definition aren't necessary.
2020-08-14Merge pull request #4495 from lioncash/convRodrigo Locatti
cheat_engine: Resolve implicit bool->u64 conversion
2020-08-13Merge pull request #4514 from Morph1984/worker-allocbunnei
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13Merge pull request #4511 from lioncash/build2LC
General: Tidy up clang-format warnings part 2
2020-08-13General: Tidy up clang-format warnings part 2Lioncash
2020-08-12gl_shader_cache: Use std::max() for determining num_workersMorph
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-11Merge pull request #4497 from lioncash/freezer-algbunnei
freezer: Make use of std::erase_if
2020-08-11Merge pull request #4493 from jbeich/dragonflybunnei
common/virtual_buffer: drop unused includes
2020-08-11Merge pull request #4502 from lioncash/buildbunnei
General: Tidy up clang-format warnings
2020-08-10Merge pull request #4496 from lioncash/ce-desigbunnei
cheat_engine: Make use of designated initializers
2020-08-10Remove UI changesameerj
This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10Add range slider functionality for gc adapterameerj
2020-08-10undo unnecessary newlines, slider range 50-150Ameer
2020-08-10Address c++20 warning, fix inaccurate range text display when slide == 0Ameer
2020-08-10Add range slider for analog sticksAmeer
2020-08-10Merge pull request #4491 from lioncash/unused-varsbunnei
kernel: Remove unused variables
2020-08-09Merge pull request #4488 from lioncash/filebunnei
vfs_vector: Make creation of array vfs files less verbose
2020-08-08General: Tidy up clang-format warningsLioncash
2020-08-07Merge pull request #4448 from Morph1984/fix-entriesbunnei
game_list_worker: Do not clear entries when > 1 gamedir is present
2020-08-07Merge pull request #4457 from ogniK5377/SetScreenShotPermissionbunnei
am: Unstub SetScreenShotPermission
2020-08-07Merge pull request #4389 from ogniK5377/redundant-format-typebunnei
video_core: Remove redundant pixel format type
2020-08-07common/concepts: Rename IsBaseOf to DerivedFromLioncash
This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
2020-08-06Merge pull request #4483 from lioncash/constexpr-hexbunnei
partition_data_manager: Make data arrays constexpr
2020-08-06Merge pull request #4490 from lioncash/arbiterbunnei
address_arbiter/scheduler: Resolve sign conversion warnings
2020-08-06freezer: Move entry finding to its own functionLioncash
Cleans up the callsites in other functions.
2020-08-06freezer: Take address values by valueLioncash
VAddr will always be 64-bit, so there's no need to take a trivial primitive alias by reference.
2020-08-06freezer: Make use of std::erase_ifLioncash
With C++20 we can simplify the erasing idiom.
2020-08-06cheat_engine: Resolve implicit bool->u64 conversionLioncash
We can just return zero here.
2020-08-06cheat_engine: Make use of designated initializersLioncash
Same behavior, but makes the member being assigned obvious.
2020-08-06partition_data_manager: Update master key hashesLioncash
Fills in some hashes that were previously unhandled.
2020-08-06partition_data_manager: Make data arrays constexprLioncash
Previously the constructor for all of these would run at program startup, consuming time before the application can enter main(). This is also particularly dangerous, given the logging system wouldn't have been initialized properly yet, yet the program would use the logs to signify an error. To rectify this, we can replace the literals with constexpr functions that perform the conversion at compile-time, completely eliminating the runtime cost of initializing these arrays.
2020-08-05Merge pull request #4489 from lioncash/typesafebunnei
ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
2020-08-05Merge pull request #4484 from lioncash/aesutilbunnei
aes_util: Allow SetIV() to be non-allocating
2020-08-05Merge pull request #4477 from lioncash/log-desigbunnei
logging/backend: Make use of designated initializers
2020-08-05common/virtual_buffer: drop unused includesJan Beich
On DragonFly and NetBSD build fails with src/common/virtual_buffer.cpp src/common/virtual_buffer.cpp:16:10: fatal error: sys/sysinfo.h: No such file or directory #include <sys/sysinfo.h> ^~~~~~~~~~~~~~~
2020-08-05Merge pull request #4475 from lioncash/bqueuebunnei
buffer_queue: Make use of designated initializers/std::nullopt where applicable
2020-08-05Merge pull request #4479 from lioncash/conceptsbunnei
CMakeLists: Resolve #4478
2020-08-05kernel: Remove unused variablesLioncash
Resolves a few compiler warnings.
2020-08-05scheduler: Resolve sign conversion warningLioncash
2020-08-05address_arbiter: Resolve sign conversion warningLioncash
Makes our type conversion explicit.
2020-08-05Merge pull request #4444 from lioncash/volatilebunnei
common/atomic_ops: Don't cast away volatile from pointers
2020-08-05ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()Lioncash
It's undefined behavior to use non-trivially copyable objects with std::memcpy, so we can add asserts to catch usages of these at compile-time.
2020-08-05vfs_vector: Make creation of array vfs files less verboseLioncash
We can add a helper function to make creation of these files nicer. While we're at it, we can eliminate an unnecessary std::array copy in the constructor. This makes the overhead on some of these functions way less intensive, given some arrays were quite large. e.g. The timezone location names are 9633 bytes in size.
2020-08-05Merge pull request #4466 from ogniK5377/loader-type-safebunnei
loader: Make IdentifyFile typesafe
2020-08-04game_list_worker: Do not clear entries when > 1 gamedir is presentMorph
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
2020-08-04Merge pull request #4476 from lioncash/tzbunnei
time_zone_binary: Make use of designated initializers
2020-08-04Merge pull request #4401 from ogniK5377/GetIndirectLayerImageRequiredMemoryInfobunnei
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
2020-08-04Merge pull request #4430 from bunnei/new-gpu-vmmbunnei
hle: nvdrv: Rewrite of GPU memory management.
2020-08-04Merge pull request #4445 from Morph1984/async-threadsbunnei
renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-08-04Merge pull request #4450 from Morph1984/fix-gamelist-scanningbunnei
game_list_worker: Fix game list subdirectory scanning