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2015-01-01Set object name for the graphics debuggerDaniel Lundqvist
Setting an object name for GPUCommandStreamWidget allows for saving the graphics debugger's state (if it's show, position, etc). This state is then restored when restarting the application.
2014-12-31SOC_U: Preliminary implementation of sockets.Subv
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31Merge pull request #375 from lioncash/uopsbunnei
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAXLioncash
2014-12-31Merge pull request #338 from chinhodado/masterbunnei
Add citra icon to executable and window title in Windows
2014-12-31Add citra icon to Windows executable and title barChin
2014-12-30dyncom: Massive refactorbunnei
2014-12-30Merge pull request #369 from darkf/mingw_bunnei
Fix MinGW build (2)
2014-12-30vfp: Get rid of a few warningsLioncash
2014-12-30vfp: Implement VMOVBRRSSLioncash
2014-12-30dyncom: Implement USAT16/SSAT16Lioncash
2014-12-29Fix MSVC-related #defines and add CMakeLists commentdarkf
2014-12-29Merge pull request #368 from purpasmart96/dsp_membunnei
MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29APT:A: Some style changesSubv
2014-12-29Fix merge conflictsdarkf
2014-12-29MemMap: Add support for DSP Read & Writes in the memory mappurpasmart96
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29dyncom: Implement USAT/SSATbunnei
2014-12-29Merge pull request #253 from purpasmart96/mem_mapbunnei
MemMap: Removed I/O address's and added more stuff
2014-12-29Merge pull request #362 from bunnei/dyncom-cleanupbunnei
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29Merge pull request #344 from Yllodra/Qt-Odditiesbunnei
Allow focus on the Qt render widget
2014-12-29dyncom: Various cleanups to match coding style, no functional changes.bunnei
2014-12-30Merge pull request #351 from yuriks/optimizeTony Wasserka
Rasterizer Optimizations
2014-12-29Merge pull request #361 from lioncash/moreqopsbunnei
dyncom/armemu: Implement QADD8/QSUB8.
2014-12-29dyncom: Fix SMLALXY's instruction labelsLioncash
They were erroneously labeled as SMLAL.
2014-12-29Merge pull request #303 from linkmauve/fs-cleanupTony Wasserka
FileSys cleanup
2014-12-29dyncom: Implement QADD8/QSUB8Lioncash
2014-12-29armemu: Implement QADD8/QSUB8Lioncash
2014-12-28Merge pull request #360 from lioncash/dynuxtbunnei
dyncom: Implement UXTB16/UXTAB16
2014-12-29Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
2014-12-29GPU: Bitwise texture swizzlingYuri Kunde Schlesner
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
2014-12-29Rasterizer: Common sub-expression eliminationYuri Kunde Schlesner
Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change.
2014-12-29Clipper: Compact buffers on each clipping passYuri Kunde Schlesner
Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache.
2014-12-29Clipper: Avoid dynamic allocationsYuri Kunde Schlesner
The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead.
2014-12-29Vertex Shader: Zero OutputVertex to avoid denormalsYuri Kunde Schlesner
Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros.
2014-12-28dyncom: Implement UXTB16/UXTAB16Lioncash
2014-12-28Merge pull request #347 from bunnei/frameskipbunnei
Frameskip
2014-12-28Merge pull request #355 from lioncash/simpbunnei
armemu: Simplify some instructions.
2014-12-28GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei
2014-12-28Merge pull request #352 from xdec/PR_XDEC_172bunnei
Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172
2014-12-28Merge pull request #359 from lioncash/vfpbunnei
vfp: Actually make the code somewhat readable
2014-12-28Merge pull request #331 from yuriks/handle-reformbunnei
New Handle manager
2014-12-28vfp: Actually make the code somewhat readableLioncash
2014-12-28dyncom: Implement PKHBT and PKHTB.bunnei
2014-12-28armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate ↵bunnei
field.
2014-12-28Qt: we don't need to check if model is valid.xdec
2014-12-28dyncom: Implement USAD8/USADA8Lioncash
2014-12-28armemu: Simplify SSAT/SSAT16/SXTB/SXTABLioncash
2014-12-28armemu: Simplify REV/REV16/SXTH/SXTAHLioncash
2014-12-28Merge pull request #354 from lioncash/usaduflowbunnei
armemu: Fix underflows in USAD8/USADA8