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2021-07-22spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp
BitCast U32 to S32 before converting to float on drivers with broken signed operations.
2021-07-22 gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsameerj
Fixes black textures in UE4 games
2021-07-22shader_environment: Fix local memory size calculationsReinUsesLisp
2021-07-22buffer_cache: Fix copy based uniform bindings trackingReinUsesLisp
2021-07-22shader_environment: Add shader_local_memory_crs_size to local memory sizeameerj
Fixes DOOM 2016 missing local memory
2021-07-22gl_texture_cache: Create image storage viewsReinUsesLisp
Fixes SULD.D tests.
2021-07-22gl_shader_util: Move shader utility code to a separate fileReinUsesLisp
2021-07-22gl_shader_cache: Store workers in shader cache objectReinUsesLisp
2021-07-22vk_pipeline_cache,shader_notify: Add shader notificationsReinUsesLisp
2021-07-22vk_pipeline_cache: Add asynchronous shadersReinUsesLisp
2021-07-22vk_rasterizer: Flush work on clear and dispatchesReinUsesLisp
2021-07-22DMA: Restrict optimised path for BlockToLinear further.FernandoS27
2021-07-22vk_swapchain: Handle outdated swapchainsReinUsesLisp
Fixes pixelated presentation on Intel devices.
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp
Used by Claybook.
2021-07-22vk_buffer_cache: Handle null texture buffersReinUsesLisp
Fixes a crash on Age of Calamity cutscenes.
2021-07-22nsight_aftermath_tracker: Fix SPIR-V module writesReinUsesLisp
2021-07-22vk_pipeline_cache: Set support_derivative_control to trueReinUsesLisp
2021-07-22shader: Avoid CPU side undefined behavior on I2FReinUsesLisp
2021-07-22glasm: Use ARB_derivative_control conditionallyReinUsesLisp
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
Increases performance significantly on certain titles.
2021-07-22transform_feedback: Read buffer stride from index instead of layoutReinUsesLisp
2021-07-22fixed_pipeline_state: Use regular for loop instead of ranges for perfReinUsesLisp
MSVC generates better code for it.
2021-07-22vk_swapchain: Avoid recreating the swapchain on each frameReinUsesLisp
Recreate only when requested (or sRGB is changed) instead of tracking the frontend's size. That size is still used as a hint.
2021-07-22emit_glasm_context_get_set: Remove unused variablelat9nq
2021-07-22shader,glasm: Implement legacy texcoord loadsReinUsesLisp
2021-07-22glasm: Implement legacy varyingsReinUsesLisp
2021-07-22shader: Track legacy varyingsReinUsesLisp
2021-07-22shader: Add support for "negative" and unaligned offsetsReinUsesLisp
"Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
2021-07-22shader: Implement ISCADD32IReinUsesLisp
2021-07-22spirv: Fix output generics with componentsReinUsesLisp
2021-07-22vulkan: Conditionally use shaderInt16ReinUsesLisp
Add support for Polaris AMD devices.
2021-07-22vulkan: Enable depth bounds and use it conditionallyReinUsesLisp
Intel devices pre-Xe don't support this.
2021-07-22vk_buffer_cache: Add transform feedback usage to buffersReinUsesLisp
2021-07-22opengl: Declare fragment outputs even if they are not usedReinUsesLisp
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change.
2021-07-22buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp
2021-07-22shader: Always initialize up reference in structure control flowReinUsesLisp
Fixes ubsan issue.
2021-07-22vulkan_device: Enable float64 and int64 conditionallyReinUsesLisp
Add Intel Xe support.
2021-07-22shader: Fix ImageWrite indexingReinUsesLisp
2021-07-22spirv: Fix image and image buffer descriptor index usageReinUsesLisp
2021-07-22glasm: Fix immediate texture coordinateReinUsesLisp
2021-07-22shader: Clang-format secondary texturesReinUsesLisp
2021-07-22shader: Fix secondary texturesReinUsesLisp
2021-07-22shader: Adhere to disk shader cache settingameerj
2021-07-22shader: Fix TMML queriesReinUsesLisp
2021-07-22shader: Fix FSwizzleAdd folding when going through phi nodesReinUsesLisp
2021-07-22shader/exception: Fix compilation errors on gccReinUsesLisp
2021-07-22glasm: Reduce reg allocation leaks from an exception to a logReinUsesLisp
2021-07-22texture_cache: Reduce invalid image/sampler error severityReinUsesLisp
2021-07-22shader: Handle host exceptionsReinUsesLisp