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2023-07-21settings, shared_widget: typo fixeslat9nq
2023-07-21configure_audio: Implement ui generationlat9nq
Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation configure_audio: Implement ui generation Needs a considerable amount of management specific to some of the comoboboxes due to the audio engine configuration. general: Partial audio config implmentation settings: Make audio settings as enums
2023-07-21settings: Split enums to new filelat9nq
2023-07-21shared_widget: Use a better iconlat9nq
This one looks more relevant on Windows.
2023-07-21shared_widget: Refactor helperslat9nq
Makes checkbox creation an option as opposed to a label.
2023-07-21settings, uisettings: Initialize linkage counterlat9nq
2023-07-21configure_system: Implement with for looplat9nq
2023-07-21per_game: Remove general tablat9nq
It's empty.
2023-07-21shared_widget: Internalize extra setting configurationlat9nq
2023-07-21settings: Move runtime and save to parameterslat9nq
These don't need to be whole new types.
2023-07-21graphics: Set speed limit to spinboxlat9nq
2023-07-21shared_widget: Support checkbox + spinboxlat9nq
2023-07-21configure_debug: Reorganizelat9nq
2023-07-21configure_graphics: Reimplement bg_colorlat9nq
To specialized a setting to be worth adding to the shared_widget imo, so add it roughly like before.
2023-07-21shared_widget: Make button creation staticlat9nq
2023-07-21configure_general: Hide reset button in custom configslat9nq
2023-07-21configure_general: Sort datalat9nq
2023-07-21configure_general: Generate UI using containerslat9nq
This leaves per-game config's General tab empty?
2023-07-21shared_translation: Add UI widget translationslat9nq
2023-07-21shared_widget: Fix headerlat9nq
2023-07-21settings: Add UiGeneral classlat9nq
2023-07-21config: Don't merge the mapslat9nq
Me shooting myself in the foot 3 days in advance.
2023-07-21configure_graphics: Remove redundant loglat9nq
2023-07-21configuration: Move CreateWidget to a classlat9nq
We were passing so many objects between the function and the caller that it needed to be redesigned.
2023-07-21configuration: Implement sliderlat9nq
2023-07-21configuration: Use buttons instead of highlightslat9nq
Only for updated configs at the moment
2023-07-21shared_translations: Re flow stringslat9nq
2023-07-21configure_graphics: More complete reimplementationlat9nq
2023-07-21settings: Define base renderer runtime modifiable settingslat9nq
2023-07-21configuration_shared: Fix blank state hiding check boxlat9nq
2023-07-21settings: Add anisotropy mode enumlat9nq
2023-07-21shared_translation: Finish using int idslat9nq
2023-07-21settings,uisettings: Add IDs to settingslat9nq
2023-07-21configure_graphics: Partial runtime implementationlat9nq
2023-07-21settings: Recategorize a bitlat9nq
Will help with generating config UI later.
2023-07-21shared_translation: Add the rest of the settingslat9nq
2023-07-21shared_translation: Add copyright and licenselat9nq
2023-07-21configure_graphics_advance: Generate UI at runtimelat9nq
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
2023-07-21configure_per_game: Rename group to tab_grouplat9nq
2023-07-21configuration: Add base class to tabslat9nq
Tabs that largely configure SwitchableSetting's are now Tabs and grouped together.
2023-07-21configuration_shared: Create Tab base classlat9nq
2023-07-21settings: Add a registry of settingslat9nq
LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object
2023-07-21uisettings: Fix typingslat9nq
2023-07-21settings,core,config_sys: Remove optional type from custom_rtc, rng_seedlat9nq
core: Fix MSVC errors
2023-07-21settings: Pool SetGlobal functionslat9nq
2023-07-21settings,video_core: Consolidate ASTC decoding optionslat9nq
Just puts them all neatly into one place.
2023-07-21Merge pull request #11096 from german77/amiiboooliamwhite
service: nfc: Update Implementation to match with latest RE
2023-07-19Merge pull request #11116 from lat9nq/clang-shadowingliamwhite
general: Silence -Wshadow{,-uncaptured-local} warnings
2023-07-19Merge pull request #11114 from Kelebek1/warningsliamwhite
Mark SetIdleTimeDetectionExtension logging as debug
2023-07-18vk_buffer_cache: Formatlat9nq