Age | Commit message (Collapse) | Author |
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ldr: Simplify memory copy within LoadNro()
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We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
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nvdrv: /dev/nvhost-prof-gpu for production
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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Prevents some warnings from occurring.
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Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
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core: Resolve misc straggler cases of variable shadowing
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input_common: Release mouse buttons on out of focus
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Resolves shadowing warnings that aren't in a particularly large
subsection of core. Brings us closer to turning -Wshadow into an error.
All that remains now is for cases in the kernel (left untouched for now
since a big change by bunnei is pending), and a few left over in the
service code (will be tackled next).
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While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
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file_sys: Resolve cases of variable shadowing
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game_list: Fix dir move up/down expand state
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service: filesystem: Return proper error codes for CreateFile
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Brings us closer to enabling -Wshadow as an error in the core code.
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game_list: Update filter results when removing directories
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This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists).
This fixes saving and the loading of existing saves in New Pokemon Snap
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applets/web: Fix a use-after-free when passing in the URL string
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input_common: Reset GC sticks center by measuring multiple packets
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hid: Implement SevenSixAxis and ConsoleSixAxisSensor
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The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.
Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
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Eliminates variable shadowing cases across all the loaders to bring us
closer to enabling variable shadowing as an error in core.
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service: Eliminate cases of member variable shadowing
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applets/swkbd: Fix software keyboard button hint scaling
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Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
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game_list: Mark games as favorite to make them appear at the top.
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nvhost_vic: Fix device closure
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Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
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Swaps the Red and Blue channels of the A1B5G5R5_UNORM texture format, which was being incorrectly rendered.
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Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.
Also cleans up some of the surrounding code.
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Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
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ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
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glue: Add ectx:aw service placeholder
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program_metadata: Set a default resource size when a NPDM is not present
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program_metadata: Explicitly specify copy/move operators/functions
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SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
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lm: Resolve -Wextra-semi warning
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acc/lbl: Remove unused variables
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aes_util: Make use of std::span
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Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
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