Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-12 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | |
2018-07-12 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | |
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage. | |||
2018-07-12 | Merge pull request #656 from ogniK5377/audren-mem-init | bunnei | |
Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate | |||
2018-07-12 | Merge pull request #655 from bunnei/pred-lt-nan | bunnei | |
gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | |||
2018-07-13 | We only need to alert for memory pool changes | David Marcec | |
2018-07-13 | initialized voice status and unused sizes in the update data header | David Marcec | |
2018-07-12 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | |
2018-07-12 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | |
2018-07-12 | Merge pull request #652 from Subv/fadd32i | Sebastian Valle | |
GPU: Implement the FADD32I shader instruction. | |||
2018-07-12 | Merge pull request #651 from Subv/ffma_decode | bunnei | |
GPU: Corrected the decoding of FFMA for immediate operands. | |||
2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | |
2018-07-12 | Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual ↵ | Tobias | |
error preventing SDL from working" (#637) * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders | |||
2018-07-12 | GPU: Corrected the decoding of FFMA for immediate operands. | Subv | |
2018-07-12 | Merge pull request #648 from ogniK5377/no-net | bunnei | |
Let games/application know that we're offline | |||
2018-07-12 | Merge pull request #649 from ogniK5377/audout-auto | bunnei | |
Audout "Auto" functions | |||
2018-07-12 | yuzu - Fix duplicate logs | James Rowe | |
2018-07-12 | yuzu-cmd Apply the filter string from settings | James Rowe | |
2018-07-12 | Audout "Auto" functions | David Marcec | |
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us. | |||
2018-07-12 | Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, ↵ | David Marcec | |
IsAnyInternetRequestAccepted Since we have no socket implementation we should be returning 0 to indicate we're currently offline. | |||
2018-07-11 | Merge pull request #559 from Subv/mount_savedata | bunnei | |
Services/FS: Return the correct error code when trying to mount a nonexistent savedata. | |||
2018-07-10 | hid: Fix timestamps and controller type. | bunnei | |
- This fixes user input in SMO. | |||
2018-07-10 | Merge pull request #644 from ogniK5377/getconfig-err | bunnei | |
NvOsGetConfigU32 production impl | |||
2018-07-10 | Merge pull request #633 from FearlessTobi/port-defines | bunnei | |
Port #3579 from Citra: Clean up architecture-specific defines | |||
2018-07-10 | Merge pull request #642 from bunnei/create-save-dir | bunnei | |
savedata_factory: Always create a save directory for games. | |||
2018-07-10 | NvOsGetConfigU32 production impl | David Marcec | |
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead | |||
2018-07-09 | Merge pull request #635 from FearlessTobi/port-crashfix | bunnei | |
Port #3474 from Citra: Do not crash on unimplemented code in debug build | |||
2018-07-09 | Merge pull request #634 from FearlessTobi/port-viewport-fix | bunnei | |
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS | |||
2018-07-09 | Merge pull request #640 from bunnei/flip-tris-viewport | bunnei | |
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. | |||
2018-07-08 | savedata_factory: Always create a save directory for games. | bunnei | |
2018-07-08 | nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. | bunnei | |
2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is ↵ | bunnei | |
negative. - Fixes a regression with Binding of Isaac. | |||
2018-07-07 | Merge pull request #625 from Subv/imnmx | bunnei | |
GPU: Implemented the IMNMX shader instruction. | |||
2018-07-07 | Merge pull request #627 from Subv/bc7u | bunnei | |
GPU: Implemented the BC7U texture format. | |||
2018-07-07 | Revert "Virtual Filesystem (#597)" | bunnei | |
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2. | |||
2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | |
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | |||
2018-07-07 | Port #3474 from Citra | fearlessTobi | |
2018-07-07 | Port #3505 from CItra | fearlessTobi | |
2018-07-07 | Port #3579 from Citra | fearlessTobi | |
2018-07-06 | Merge pull request #630 from FearlessTobi/remove-citra-references | bunnei | |
Remove some references to Citra | |||
2018-07-06 | Virtual Filesystem (#597) | Zach Hilman | |
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename | |||
2018-07-06 | Remove some references to Citra | fearlessTobi | |
2018-07-05 | Merge pull request #629 from Subv/depth_test | bunnei | |
GPU: Allow using the old NV04 values for the depth test function. | |||
2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | |
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5 | |||
2018-07-05 | Merge pull request #626 from Subv/shader_sync | bunnei | |
GPU: Stub the shader SYNC and DEPBAR instructions. | |||
2018-07-05 | Merge pull request #624 from Subv/f2f_round | bunnei | |
GPU: Implemented the F2F 'round' rounding mode. | |||
2018-07-05 | Merge pull request #623 from Subv/vertex_types | bunnei | |
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types | |||
2018-07-05 | Merge pull request #622 from Subv/unused_tex | bunnei | |
GPU: Ignore unused textures and corrected the TEX shader instruction decoding. | |||
2018-07-05 | Merge pull request #621 from Subv/psetp_ | bunnei | |
GPU: Implemented the PSETP shader instruction. | |||
2018-07-05 | Merge pull request #620 from Subv/depth_z32f | bunnei | |
GPU: Implemented the 32 bit float depth buffer format. | |||
2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | |
It's similar to the FMNMX instruction but it works on integers. |