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2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
2016-02-12BitField: Make trivially copyable and remove assignment operatorMerryMage
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei
2016-02-05pica_types: Fix typo in docstring.bunnei
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei
2016-02-05command_processor: Add an assertion to ensure LUTs are not written past ↵bunnei
their boundaries.
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei
2016-02-05gl_shader_gen: View should be normalized.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
- Also implement D0 LUT enable.
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei
- No functional difference.
2016-02-05gl_shader_gen: Fix directional lights.bunnei
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ↵bunnei
to last light.
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle ↵bunnei
vector.
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
2016-02-05pica: Implement fragment lighting LUTs.bunnei
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei
2016-02-05pica: Add pica_types module and move float24 definition.bunnei
2016-02-05Merge pull request #1391 from tfarley/hw-fb-sync-fixbunnei
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-04backend: defaulted move constructor/assignmentLioncash
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-02-03Merge pull request #1387 from lioncash/funcbunnei
services: minor changes
2016-02-02OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
2016-02-02services: Get rid of unnecessary includesLioncash
2016-02-01services: Update function tablesLioncash
2016-01-30Merge pull request #1377 from MerryMage/mmiobunnei
Memory: Implemented MMIO
2016-01-30Memory: Implement MMIOMerryMage
2016-01-27color: Make trivial helpers constexprLioncash
2016-01-27Merge pull request #1367 from yuriks/jit-jmpbunnei
Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-26Merge pull request #1369 from yuriks/jmpu-invertedbunnei
Shader: Implement "invert condition" feature of IFU instruction
2016-01-25Merge pull request #1370 from yuriks/gpureg-namesbunnei
Debugger: Use 3dbrew names for GPU registers
2016-01-25Merge pull request #1373 from lioncash/castYuri Kunde Schlesner
elf: Don't cast away const
2016-01-25elf: Don't cast away constLioncash
2016-01-24Merge pull request #1372 from lioncash/tieYuri Kunde Schlesner
key_map: Use std::tie for comparisons