| Age | Commit message (Collapse) | Author |
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memory: Resolve a -Wdocumentation warning
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install_dialog: Remove unused function prototype
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game_list: Eliminate redundant argument copies
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memory doesn't exist as a parameter any more.
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Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
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This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
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Makes the naming consistent with the rest of the functions that are
present.
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Several functions can be taken by const reference to avoid copies
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Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
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Avoids unnecessary atomic increments and decrements.
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
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Prevents unnecessary copying of the line being parsed.
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submission_package: Account for multi-content NSPs
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renderer_opengl: Remove emulated mailbox presentation
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hid: Implement Get/SetNpadHandheldActivationMode
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Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
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Test: Decrease pad_update_ns
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Same behavior, less repetition. We can also ensure all members of Config
are initialized.
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- Used in Clubhouse Games: 51 Worldwide Classics
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configure_input_player: Re-add "Clear" context menu option
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- Used in Super Mario 3D All-Stars
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The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
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Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
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arm_dynarmic_cp15: Initialize member variables
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service/sm: Eliminate dependency on the global system instance
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service: Remove unused funcation
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command_generator/nfp: Eliminate unnecessary copies
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decoder/texture: Eliminate narrowing conversion in GetTldCode()
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decode/image: Eliminate switch fallthrough in DecodeImage()
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hid/configuration: Implement motion controls to HID
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Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
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The assignment was previously truncating a u64 value to a bool.
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In a lot of cases, we can make use of const references rather than
non-const references.
While we're in the area we can silence some truncation and sign
conversion warnings.
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GenerateFinalMixCommand()
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GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
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Ensures that the member variables are always initialized to a
deterministic value on creation.
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This isn't used anywhere, so this is a trivial fix.
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This is now completely unused, so it can be removed.
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We can check the end of the string first for null-termination, rather
than the beginning of the string.
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gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
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video_core: Enforce -Werror=switch
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This forces us to fix all -Wswitch warnings in video_core.
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Now all that remains is:
18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
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nca_patch: Reduce stack usage size within SearchBucketEntry()
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Previously this function was using ~16KB of stack (16528 bytes), which
was caused by the function arguments being taken by value rather than by
reference.
We can make this significantly lighter on the stack by taking them by
reference.
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