| Age | Commit message (Collapse) | Author | 
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Save gamemode configuration and add per-game config
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atomic_ops: Reduce code duplication with templates
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Use the input process handle to get the correct application's memory
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configure_graphics: Avoid crash when vsync_mode_combobox is empty
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when renderer backend is Null)
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android: Show system driver information
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kernel: clear pinned waiter list on unpin
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service: set: Implement more Qlaunch Settings
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service: mii: Migrate service to new interface
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Additionally de-emphasize the ripple that I can't disable
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Also fixes builds on unusual toolchains where:
- u32 is unsigned int
- u64 is unsigned long long
- uintptr_t is unsigned long
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There's a few other places where the result of GetAruidData is accessed without a null check,
but I couldn't find a code path that hits those.
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UI like the driver manager expects the global settings to be loaded when in the MainActivity so we reload global config to properly reset state on exit.
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vfs: Fix getting URI filename
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core: hid: Reduce controller requests
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android: Add cancel condition to installed content check
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service: set: Implement more settings functions for Qlaunch
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service: hid: Don't try to vibrate if device isn't initialized
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fs: Various cleanups & add path class for later use
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android: Controller focus optimizations
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Workaround for this
https://issuetracker.google.com/issues/256948272
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Was set to the text instead of the parent view by mistake
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fs: Move additional files to the fsp directory
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core: miscellaneous fixes
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