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2022-08-08core: ldn: Address review commentsNarr the Reg
2022-08-07ldn: Add better stubs and more data typesFearlessTobi
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
2022-08-06Merge pull request #8658 from liamwhite/plgpbunnei
video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
2022-08-06Merge pull request #8700 from liamwhite/xc3-vk-crashbunnei
vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-06Merge pull request #8667 from Kelebek1/xc3liamwhite
[SPIRV] Add missed shader defines
2022-08-05Controller bugfixes in profile select (#8716)Steve
* Controller bugfixes in profile select, closes #8265 2 fixes for using a controller in profile select dialog. Pressing 'B' cancels the launch of the game Using controller to select a profile now correctly sets the index to use for the launch * Added brackets to if statements as requested.
2022-08-02renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, ↵Liam
R16G16B16_SSCALED, R8G8B8_SSCALED
2022-08-02vk_texture_cache: return VK_NULL_HANDLE for views of null imagesLiam
2022-08-01core/loader: remove ELF loaderLiam
2022-07-31Merge pull request #8678 from liamwhite/stop-waitingbunnei
video_core: stop waiting for shader compilation on user cancel
2022-07-31Merge pull request #8622 from liamwhite/progressbunnei
qt: reset progress bar after shader compilation
2022-07-31Properly write out the command buffer when serving close requestNikita Strygin
2022-07-30Merge pull request #8684 from liamwhite/delete-shaderMorph
renderer_opengl: delete shader source after linking
2022-07-30renderer_opengl: delete shader source after linkingLiam
2022-07-30Merge pull request #8664 from liamwhite/monkey-compiler-v12-1Morph
common: move forwarded value into SPSCQueue
2022-07-29video_core: stop waiting for shader compilation on user cancelLiam
2022-07-29audio_core: fix -Wuninitialized when compiling with ASanLiam
2022-07-29common: move forwarded value into SPSCQueueLiam
2022-07-29Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.Kelebek1
2022-07-28Merge pull request #8656 from german77/audio-stepbunnei
yuzu: Add incremental steps to volume hotkeys
2022-07-28Merge pull request #8657 from Kelebek1/depopliamwhite
[Audio] Avoid an out-of-bounds span write in depop prepare
2022-07-27video_core: differentiate between tiled and untiled framebuffer sizes for ↵Liam
unaccelerated copies
2022-07-27Revert Coretiming PRs 8531 and 7454 (#8591)Maide
2022-07-27implement pause on system suspend (#8585)snek
2022-07-27Avoid depop out of boundsKelebek1
2022-07-27Merge pull request #8542 from Morph1984/gpu-use-old-qliamwhite
gpu_thread: Use the previous MPSCQueue implementation
2022-07-27Merge pull request #8636 from german77/irs_cluster_releaseliamwhite
service: irs: Implement clustering processor
2022-07-27Merge pull request #8633 from Morph1984/optional-keysliamwhite
applet/swkbd: Implement optional symbol keys
2022-07-27Merge pull request #8592 from devsnek/sig-handlerssnek
exit gracefully on sigint/sigterm
2022-07-27yuzu: Add incremental steps to volume hotkeysNarr the Reg
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-25network: Address review commentsFearlessTobi
2022-07-25network, yuzu: Make copyright headers SPDX-compliantFearlessTobi
2022-07-25network, yuzu: Improve variable naming and style consistencyFearlessTobi
2022-07-25yuzu_cmd: Fix compilationFearlessTobi
2022-07-25network: Move global state into a seperate classFearlessTobi
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25common: multiplayer: Use GameInfo typegerman77
2022-07-25Address second part of review commentsFearlessTobi
2022-07-25Address first part of review commentsFearlessTobi
2022-07-25Fix compilation on linux gccFearlessTobi
2022-07-25web_service: Fix -Wmissing-field-initializersFearlessTobi
2022-07-25core: Fix -Wunused-variableFearlessTobi
2022-07-25common, core: fix -Wmissing-field-initializersFearlessTobi
2022-07-25yuzu: Hide multiplayer button and room statusFearlessTobi
2022-07-25yuzu: Add ui files for multiplayer roomsFearlessTobi
2022-07-25network: Add initial files and enet dependencyFearlessTobi
2022-07-25Merge pull request #8564 from lat9nq/dinner-forkbunnei
yuzu: Streamline broken Vulkan handling
2022-07-25Address commentsNarr the Reg
2022-07-25Merge pull request #8549 from liamwhite/kscheduler-scMorph
kernel: use KScheduler from Mesosphere
2022-07-24fix compiler errorsgerman77