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2021-11-20service: pm: Implement AtmosphereGetProcessIdMorph
- Used by Skyline modding framework
2021-11-20service: pm: Add all relevant result codesMorph
2021-11-20service: pm: Rename title id to program idMorph
2021-11-19Merge pull request #7294 from ↵bunnei
vonchenplus/fix_image_update_error_when_width_too_small Fix image update/download error when width too small
2021-11-19Merge pull request #7369 from Morph1984/amd-fsr-statusbarbunnei
main: Shorten AMD FSR status bar text
2021-11-19Merge pull request #7342 from goldenx86/patch-3bunnei
Replace keys error pop up
2021-11-19Merge pull request #7357 from Morph1984/s8_uintbunnei
video_core: Implement S8_UINT format
2021-11-18main: Fix default AA nameMorph
By default, no AA is applied, not FXAA
2021-11-18configure_graphics_ui: AMD's -> AMDMorph
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18main: Shorten AMD FSR status bar textMorph
AMD'S FIDELITYFX SR -> FSR
2021-11-18Merge pull request #7349 from ameerj/ogl-convert-imagebunnei
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18Merge pull request #7353 from v1993/no-more-epilepsybunnei
Prevent window flickering when holding Esc
2021-11-18renderer_vulkan: Implement S8_UINT stencil formatMorph
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-17gl_texture_cache: Round format conversion PBO to next power of 2ameerj
2021-11-17Merge pull request #7355 from german77/hotkey_spambunnei
hotkeys: Don't allow hotkeys to spam
2021-11-17renderer_opengl: Implement S8_UINT stencil formatMorph
2021-11-17video_core: Add S8_UINT stencil formatMorph
2021-11-17hotkeys: Don't allow hotkeys to spamgerman77
2021-11-17Prevent window flickering when holding EscValeri
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17Fix image update/download error when width too smallFeng Chen
2021-11-16texture_cache: Use pixel format conversion when supported by the runtimeameerj
2021-11-16gl_texture_cache: Make FormatConversionPass more genericameerj
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16gl_texture_cache: Rename BGRCopyPass to FormatConversionPassameerj
2021-11-17TextureCache: Fix Automatic Anisotropic.Fernando Sahmkow
2021-11-17TextureCache: OGL query device memory if possible.FernandoS27
2021-11-17TextureCache: Fix OGL cleaningFernando Sahmkow
2021-11-16TextureCache: Add automatic anisotropic filtering and refactor code.Fernando Sahmkow
2021-11-16TextureCache: Make a better Anisotropic setter.Fernando Sahmkow
2021-11-16Texture Cache: revert Image changes.Fernando Sahmkow
2021-11-16ShaderCache: Better fix for Shuffling gl_FragCoordFernando Sahmkow
2021-11-16HostShader: fix Gaussian filter.FernandoS27
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and ↵FernandoS27
make reaper more agressive on 4Gb GPUs.
2021-11-16texture_cache: Refactor Render Target scaling functionameerj
2021-11-16gl_resource_manager: Ensure non EXT_framebuffer objects are createdameerj
2021-11-16Texture Cache: Fix memory usage on ScaleDown.FernandoS27
2021-11-16OpenGL: Fix viewport/Scissor scaling on downscaling.FernandoS27
2021-11-16Vulkan: fix regression.FernandoS27
2021-11-16host_shaders: Misc copyright/style changesameerj
2021-11-16configure_graphics.ui: Cleanup scaling options and fix duplicate name warningameerj
2021-11-16FSR: Fix GCC build errorsameerj
2021-11-16Vulkan: Reimplement FSR constant generation functions to avoid GCC warningsMarshall Mohror
2021-11-16vk_blit_screen: Fix AA destruction orderameerj
2021-11-16Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror
2021-11-16renderer_vulkan/blit_image: Use generic color state on Depth to Color blitsameerj
Fixes Bayonetta 2 on AMD
2021-11-16vk_texture_cache: Refactor 3D scaling helpersameerj
2021-11-16gl_rasterizer: Fix ScissorTest and Clear when scalingameerj
2021-11-16gl_texture_cache: Simplify scaling proceduresameerj
2021-11-16OpenGlTextureCache: Fix state invalidation on rescaling.Fernando Sahmkow
2021-11-16VulkanBufferCache: Avoid adding barriers between multiple copies.Fernando Sahmkow
2021-11-16HostShader: Fix gaussian and add attribution.Fernando Sahmkow