Age | Commit message (Collapse) | Author |
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Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.
This allows editting GLSL in its own files without having to maintain
them in source files.
For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
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This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
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web_service: Move web_result.h into web_service
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core_timing: Resolve sign conversion warning
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Same behavior, minus unnecessary zeroing out of the pointer.
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This constant is only ever assigned to downcount, which is a s64, not a
u64.
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This is the only place it's actively used. It's also more appropriate
for web-related structures to be within the web service target.
Especially given this one doesn't rely on anything in the common
library.
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gl_shader_disk_cache: Make use of std::nullopt where applicable
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dynarmic: Add unsafe optimizations
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macro-interpreter: Resolve -Wself-assign-field warning
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common/telemetry: Migrate namespace into the Common namespace
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common/concepts: Move <type_traits> include out of the Common namespace
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common: Silence two discarded result warnings
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vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
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Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
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This is a compiler/linker error waiting to happen.
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main: Fix Open Save/Mod Locations for installed titles
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configuration_shared: Simplify name lookup in highlighting functions
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common/fileutil: Convert namespace to Common::FS
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common/time_zone: Simplify GetOsTimeZoneOffset()
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configure_hotkeys: Don't translate empty strings
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aes_util: Make use of non-template variant of Transcode
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yuzu: Make use of qOverload where applicable
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vulkan_renderer: Async shader/graphics pipeline compilation
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main: Add an option to modify the currrent game's configuration
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async_shaders: Resolve -Wpessimizing-move warning
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Addressing feedback from Rodrigo
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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There's no need to translate an empty string. This just gives
translators unnecessary work.
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
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These are intentionally discarded internally, since the rest of the
public API allows querying success. We want all non-internal uses of
these functions to be explicitly checked, so we can signify that we
intentionally want to discard the return values here.
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We can simplify this function down into a single line with the use of
fmt. A benefit with the fmt approach is that the fmt variant of
localtime is thread-safe as well, making GetOsTimeZoneOffset()
thread-safe as well.
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While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
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common: Make use of [[nodiscard]] where applicable
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maxwell_3d: Resolve -Wextra-semi warning
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Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.
Thanks to @BSoDGamingYT for reminding me to do this.
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Seems like all compilers don't support std::span yet.
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Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
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core: Resolve several -Wextra-semi warnings
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software_keyboard: Resolve a pessimizing move warning
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system_control: Make functions internally linked where applicable
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kernel/scheduler: Mark SchedulerLock constructor as nodiscard
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