Age | Commit message (Collapse) | Author |
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render_target: Add missing initializer for size extent
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common: fs: fs_util: Add BufferToUTF8String
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video_core/engine: Consistently initialize rasterizer pointers
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exception: Make constructors explicit
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video_core: Remove some unused variables
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Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
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Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
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We should be using the passed in object type instead.
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Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
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Resolves two compiler warnings.
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Ensures that exception construction is always explicit.
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We can use the <exception> header instead of pulling in all of the
exception-style classes.
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Allows for direct conversion to std::string without having to convert std::u8string to std::string
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general: Rename "Frame Limit" references to "Speed Limit"
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vk_stream_buffer: Remove unused stream buffer
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Handle allocation failure in Staging buffer
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vk_buffer_cache: Add transform feedback usage to null buffer
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vk_compute_pass: Fix pipeline barrier for indexed quads
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Remove unused file.
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shader_recompiler: Remove unnecessary [[nodiscard]] instances
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emit_spirv_instructions: Add missing header guard
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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Change wording to explain that GLASM is actually short for Assembly Shaders
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object_pool: Add missing return in Chunk move assignment operator
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control_flow: Fix duplicate switch case in OpcodeToken
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Use an index buffer barrier instead of a vertex input read barrier.
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Fixes bad API usages on Vulkan.
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This should be LINES_ADJACENCY
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
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This previously duplicated the case of the PBK case above it.
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Prevents undefined behavior from occurring.
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config, nvflinger: Add FPS cap setting
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Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
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main: Fix screenshot filepath construction
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Shader Decompiler Rewrite
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The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory.
This fixes that behavior
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common: Publically link to pthreads
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buffer_cache: Misc fixups related to buffer clears
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use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
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This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
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Allows finer tuning of the FPS limit.
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Improve management of kernel objects
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Common requires pthreads but does not refer to it when linking to other
modules. Fix this by linking to Threads where necessary.
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Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
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Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
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Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
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