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2018-04-19vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]Lioncash
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
2018-04-19Merge pull request #355 from Subv/shader_instrbunnei
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
2018-04-19ShaderGen: Implemented the fmul32i shader instruction.Subv
2018-04-19ShaderGen: Fixed a case where the TEXS instruction would use the same ↵Subv
registers for the input and the output. It will now save the coords before writing the outputs in a subscope.
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on ↵N00byKing
laptops with optimus (with AMD support) (#271) * Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
2018-04-19Merge pull request #352 from bunnei/fix-microprofileJames Rowe
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-18GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv
2018-04-18nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei
2018-04-18Merge pull request #351 from Subv/tex_formatsbunnei
GPU: Implemented the B5G6R5 format.
2018-04-18GPU: Implemented the B5G6R5 format.Subv
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei
* gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture ↵Subv
component types. For now only the UNORM type is supported.
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv
2018-04-18GPU: Pitch textures are now supported, don't assert when encountering them.Subv
2018-04-18GLCache: Take into account the texture's block height when caching and ↵Subv
unswizzling.
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture ↵Subv
formats. TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv
2018-04-17Merge pull request #346 from bunnei/misc-gpu-improvementsbunnei
Misc gpu improvements
2018-04-17Merge pull request #344 from bunnei/shader-decompiler-p2bunnei
Shader decompiler changes part 2
2018-04-17gl_rasterizer_cache: Add missing LOG statements.bunnei
2018-04-17texture: Add missing formats.bunnei
2018-04-17gpu: Add several framebuffer formats to RenderTargetFormat.bunnei
2018-04-17maxwell3d: Allow Texture2DNoMipmap as Texture2D.bunnei
2018-04-17shader_bytecode: Make ctor's constexpr and explicit.bunnei
2018-04-17renderer_opengl: Implement BlendEquation and BlendFunc.bunnei
2018-04-17bit_field: Remove is_pod check, add is_trivially_copyable_v.bunnei
2018-04-17gl_shader_decompiler: Fix warnings with MarkAsUsed.bunnei
2018-04-17gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.bunnei
2018-04-17gl_shader_decompiler: Implement several MUFU subops and abs_d.bunnei
2018-04-17gl_shader_decompiler: Fix swizzle in GetRegister.bunnei
2018-04-17gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.bunnei
2018-04-17gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei
2018-04-17gl_shader_decompiler: Implement IPA instruction.bunnei
2018-04-17gl_shader_decompiler: Add support for TEXS instruction.bunnei
2018-04-17gl_shader_decompiler: Use fragment output color for GPR 0-3.bunnei
2018-04-17gl_shader_decompiler: Partially implement MUFU.bunnei
2018-04-17Merge pull request #341 from shinyquagsire23/pfs-hfs-implbunnei
file_sys: Add HFS/PFS helper component
2018-04-17Merge pull request #343 from Subv/tex_wrap_4bunnei
GPU: Implement some wrap modes
2018-04-17file_sys: Use NGLOGshinyquagsire23
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon12
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-17MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).Subv
2018-04-17MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 ↵Subv
(Clamp, GL_CLAMP). This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-16gl_rendering: Use NGLOG* for changed code.bunnei
2018-04-16gl_rasterizer: Implement indexed vertex mode.bunnei
2018-04-16file_sys: tweaksshinyquagsire23
2018-04-16file_sys: Add HFS/PFS helper componentshinyquagsire23
2018-04-15Merge pull request #338 from bunnei/unrequire-shared-fontbunnei
pl_u: Use empty shared font if none is available.
2018-04-15Merge pull request #337 from Subv/used_buffersbunnei
GPU: Don't use explicit binding points when uploading the constbuffers to opengl