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These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
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ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
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registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
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laptops with optimus (with AMD support) (#271)
* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
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GPU: Implemented the B5G6R5 format.
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
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component types.
For now only the UNORM type is supported.
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unswizzling.
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formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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Misc gpu improvements
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Shader decompiler changes part 2
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file_sys: Add HFS/PFS helper component
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GPU: Implement some wrap modes
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
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(Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
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pl_u: Use empty shared font if none is available.
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl
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