Age | Commit message (Collapse) | Author |
|
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
|
|
Dump RomFS command to include Updates
|
|
Don't fail silently for vi, sm, set and ns services
|
|
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
|
|
|
|
shader/memory_util: Deduplicate code
|
|
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
|
|
Consistency for the rest of the error codes in the codebase
|
|
vi: Don't let uninitialized data pass as a response for SetBufferCount
|
|
vk_renderpass_cache: Pack renderpass cache key and unify keys
|
|
vk_memory_manager: Remove unified memory model flag
|
|
services: hid: Stub StopSevenSixAxisSensor.
|
|
Optimize GPU Command Lists and Introduce Fast GPU Time Option
|
|
Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611"
|
|
service: Update function tables
|
|
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
|
|
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.
While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
|
|
configuration: Add Restore Default and Clear options to hotkeys
|
|
configure_input_player: Use slider to edit modifier scale
|
|
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
|
|
|
|
vulkan/wrapper: Sort physical devices
|
|
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
|
|
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
|
|
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.
With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.
To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.
- Fixes validation errors and graphical issues on Breath of the Wild.
|
|
|
|
shader/arithmetic_integer: Fix LEA_IMM encoding
|
|
|
|
|
|
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
|
|
frontend/filesystem: Add a trailing separator to the string path
|
|
We can also allow unicorn to be constructed in 32-bit mode or 64-bit
mode to satisfy the need for both interpreter instances.
Allows this code to compile successfully of non x86-64 architectures.
|
|
page_table: Remove unused captures
|
|
svc: Remove unused variable
|
|
Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
|
|
These were lost in the re-implementation of the virtual memory manager.
|
|
Since the VMM refactor, this is no longer used or needed.
|
|
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
|
|
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L68
That is itself tested against nvdisasm (Nvidia's official disassembler).
|
|
Framebuffer creation was ignoring the number of color attachments.
|
|
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
|
|
|
|
Fix format error in performance statistics
|
|
* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
|
|
|
|
|
|
|
|
|
|
Co-Authored-By: Mat M. <mathew1800@gmail.com>
|
|
Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
|