Age | Commit message (Collapse) | Author |
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define YUZU_ENABLE_COMPATIBILITY_REPORTING
Keeps the definition constrained to the yuzu target and prevents
polluting anything else in the same directory (should that ever happen).
It also keeps it consistent with how the USE_DISCORD_PRESENCE definition
is introduced below it.
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
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gl_shader_decompiler: Implement H* instructions
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svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemory
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GPU/DMA: Flush the source region and invalidate the destination region when doing a DMA transfer.
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service: Update function tables
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aoc_u: Stub GetAddOnContentListChangedEvent
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hid: Minor cleanup-related changes
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This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
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Fixes a fatal crash on start when deriving keys.
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Needed by arms due to new hid rework
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Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Updated based off information provided by Switchbrew.
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Updated based off information provided by switchbrew.
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Updated based off information provided by Switchbrew.
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Added based off information provided by Switchbrew
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Updated based off information provided by Switchbrew.
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Updated based on information from Switchbrew.
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svc: Add missing error checks in svcArbitrateLock/svcArbitrateUnlock
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content_archive: Minor reorganization changes
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Used better names for mm:u and fixed a bad stub
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svcArbitrateLock/svcArbitrateUnlock
The kernel itself checks whether or not the provided addresses are word
aligned before continuing, so we should be doing the same.
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This will be used in a following change to svcArbitrateLock() and
svcArbitrateUnlock()
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Aligning on 4KB pages isn't a Switch-specific thing, so this can be
moved to common so it can be used with other things as well.
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CpuCore already does this sort of checking, so we can just call that
instead of duplicating the assertions.
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XCI: Add function for checking the existence of the program NCA
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Implemented 3D Textures
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InitializeWithId needs to return an id which is a u32 which should be a non zero value
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Now that the changes clarifying the address spaces has been merged, we
can wrap the checks that the kernel performs when mapping shared memory
(and other forms of memory) into its own helper function and then use
those within MapSharedMemory and UnmapSharedMemory to complete the
sanitizing checks that are supposed to be done.
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swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
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Given it's unused, we may as well toss it.
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LedPattern's constructor
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This is only useful in headers.
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This is just a lookup table, and since it's private, there's nothing
really stateful about it, so we can just move it into the cpp file.
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This literally does nothing.
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These classes are non-trivial and are definitely going to be changed in
the future, so we default these to prevent issues with forward
declarations, and to keep the compiler from inlining tear-down code.
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cpp file
The destructor doesn't need to be a pure-virtual function.
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"Better Hid" Rework Part 1
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shader_decompiler: Fix TLDS
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Implement flushing in the rasterizer cache
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svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()
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