Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-07 | core: hle: service: buffer_queue: Improve management of KEvent. | bunnei | |
2021-08-07 | core: hle: kernel: k_auto_object: Add GetName method. | bunnei | |
- Useful purely for debugging. | |||
2021-08-07 | core: hle: service: nvflinger/vi: Improve management of KEvent. | bunnei | |
2021-08-07 | core: hle: kernel: DisableDispatch on suspend threads. | bunnei | |
2021-08-07 | core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling. | bunnei | |
2021-08-07 | core: cpu_manager: Use KScopedDisableDispatch. | bunnei | |
2021-08-07 | core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate. | bunnei | |
2021-08-07 | core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess. | bunnei | |
2021-08-07 | core: hle: kernel: k_scheduler: Improve ScheduleImpl. | bunnei | |
2021-08-07 | core: hle: kernel: k_scheduler: Improve Unload. | bunnei | |
2021-08-07 | core: hle: kernel: k_process: DisableDispatch on main thread. | bunnei | |
2021-08-07 | core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary. | bunnei | |
2021-08-07 | core: hle: kernel: k_thread: Add KScopedDisableDispatch. | bunnei | |
2021-08-07 | core: hle: kernel: Ensure idle threads are closed before destroying scheduler. | bunnei | |
2021-08-07 | core: hle: kernel: Reflect non-emulated threads as core 3. | bunnei | |
2021-08-07 | core: cpu_manager: Use jthread. | bunnei | |
2021-08-07 | Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreen | bunnei | |
yuzu-cmd: hide mouse cursor when started fullscreen | |||
2021-08-06 | Merge pull request #6815 from german77/ui_improvements | bunnei | |
settings_ui: Add emulated joystick position dot to controller preview | |||
2021-08-06 | Merge pull request #6791 from ameerj/astc-opt | bunnei | |
astc_decoder: Various performance and memory optimizations | |||
2021-08-06 | Merge pull request #6799 from ameerj/vp9-fixes | bunnei | |
nvdec: Fix VP9 reference frame refreshes | |||
2021-08-06 | nvhost_nvdec_common: Remove BufferMap | ameerj | |
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose. | |||
2021-08-06 | vp9: Cleanup unused variables | ameerj | |
With reference frames refreshes fix, we no longer need to buffer two frames in advance. We can also remove other unused or otherwise unneeded variables. | |||
2021-08-06 | vp9: Fix reference frame refreshes | ameerj | |
This resolves the artifacting when decoding VP9 streams. | |||
2021-08-06 | nvhost_nvdec_common: Stub UnmapBuffer Ioctl | ameerj | |
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it. | |||
2021-08-05 | Merge pull request #6822 from yzct12345/clion-assert | bunnei | |
assert: Avoid empty macros | |||
2021-08-05 | Merge pull request #6813 from Morph1984/hex-string-to-uuid | bunnei | |
common: uuid: Add hex string to UUID constructor | |||
2021-08-05 | assert: Verify formatting | yzct12345 | |
2021-08-05 | assert: Avoid empty macros | yzct12345 | |
2021-08-04 | Merge pull request #6819 from Morph1984/i-am-dumb | Mai M | |
applet_swkbd: Include the null terminator in the buffer size calculation | |||
2021-08-04 | Merge pull request #6818 from Morph1984/hex-util-bug | Mai M | |
hex_util: Fix incorrect array size in AsArray | |||
2021-08-04 | applet_swkbd: Include the null terminator in the buffer size calculation | Morph | |
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size. | |||
2021-08-04 | hex_util: Fix incorrect array size in AsArray | Morph | |
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read. | |||
2021-08-04 | config: Read connected setting for controllers | lat9nq | |
Currently yuzu will read the mapping but does not connect a controller despite adding subsequent configurations for it. Read the `connected` setting for now as a boolean like the Qt frontend. | |||
2021-08-04 | settings_ui: Add emulated joystick position dot to controller preview | german77 | |
2021-08-04 | common: uuid: Add hex string to UUID constructor | Morph | |
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer. | |||
2021-08-03 | nvdec: Implement VA-API hardware video acceleration (#6713) | yzct12345 | |
* nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> | |||
2021-08-02 | Merge pull request #6805 from lat9nq/fix-user-profiles | Morph | |
config: Only read/write current_user on global config | |||
2021-08-02 | config: Only read/write current_user on global config | lat9nq | |
2021-08-02 | network: fix ternary operator in Socket::SendTo | spholz | |
2021-08-02 | decoders: Optimize swizzle copy performance (#6790) | yzct12345 | |
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding. | |||
2021-08-01 | yuzu-cmd: hide cursor when in fullscreen | san | |
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor. | |||
2021-08-01 | game_list: Make game list folder icons smaller (#6762) | Malte Jürgens | |
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes. | |||
2021-08-01 | service: set: Correct copy amount in GetAvailableLanguageCodes | Morph | |
2021-08-01 | Merge pull request #6720 from ameerj/vk-screenshot | Fernando S | |
renderer_vulkan: Implement screenshots | |||
2021-08-01 | Merge pull request #6765 from ReinUsesLisp/y-negate-vk | Ameer J | |
vk_rasterizer: Flip viewport on Y_NEGATE | |||
2021-08-01 | astc_decoder: Reduce workgroup size | ameerj | |
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32. | |||
2021-08-01 | astc_decoder: Compute offset swizzles in-shader | ameerj | |
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes. | |||
2021-07-31 | astc_decoder: Make use of uvec4 for payload data | ameerj | |
2021-07-31 | astc_decoder: Simplify Select2DPartition | ameerj | |
2021-07-31 | astc_decoder: Optimize the use EncodingData | ameerj | |
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation. We can take advantage of its sorted property to optimize its usage in the shader. Thanks to wwylele for the optimization idea. |