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2021-08-07core: hle: service: buffer_queue: Improve management of KEvent.bunnei
2021-08-07core: hle: kernel: k_auto_object: Add GetName method.bunnei
- Useful purely for debugging.
2021-08-07core: hle: service: nvflinger/vi: Improve management of KEvent.bunnei
2021-08-07core: hle: kernel: DisableDispatch on suspend threads.bunnei
2021-08-07core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling.bunnei
2021-08-07core: cpu_manager: Use KScopedDisableDispatch.bunnei
2021-08-07core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate.bunnei
2021-08-07core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess.bunnei
2021-08-07core: hle: kernel: k_scheduler: Improve ScheduleImpl.bunnei
2021-08-07core: hle: kernel: k_scheduler: Improve Unload.bunnei
2021-08-07core: hle: kernel: k_process: DisableDispatch on main thread.bunnei
2021-08-07core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.bunnei
2021-08-07core: hle: kernel: k_thread: Add KScopedDisableDispatch.bunnei
2021-08-07core: hle: kernel: Ensure idle threads are closed before destroying scheduler.bunnei
2021-08-07core: hle: kernel: Reflect non-emulated threads as core 3.bunnei
2021-08-07core: cpu_manager: Use jthread.bunnei
2021-08-07Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreenbunnei
yuzu-cmd: hide mouse cursor when started fullscreen
2021-08-06Merge pull request #6815 from german77/ui_improvementsbunnei
settings_ui: Add emulated joystick position dot to controller preview
2021-08-06Merge pull request #6791 from ameerj/astc-optbunnei
astc_decoder: Various performance and memory optimizations
2021-08-06Merge pull request #6799 from ameerj/vp9-fixesbunnei
nvdec: Fix VP9 reference frame refreshes
2021-08-06nvhost_nvdec_common: Remove BufferMapameerj
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06vp9: Cleanup unused variablesameerj
With reference frames refreshes fix, we no longer need to buffer two frames in advance. We can also remove other unused or otherwise unneeded variables.
2021-08-06vp9: Fix reference frame refreshesameerj
This resolves the artifacting when decoding VP9 streams.
2021-08-06nvhost_nvdec_common: Stub UnmapBuffer Ioctlameerj
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-05Merge pull request #6822 from yzct12345/clion-assertbunnei
assert: Avoid empty macros
2021-08-05Merge pull request #6813 from Morph1984/hex-string-to-uuidbunnei
common: uuid: Add hex string to UUID constructor
2021-08-05assert: Verify formattingyzct12345
2021-08-05assert: Avoid empty macrosyzct12345
2021-08-04Merge pull request #6819 from Morph1984/i-am-dumbMai M
applet_swkbd: Include the null terminator in the buffer size calculation
2021-08-04Merge pull request #6818 from Morph1984/hex-util-bugMai M
hex_util: Fix incorrect array size in AsArray
2021-08-04applet_swkbd: Include the null terminator in the buffer size calculationMorph
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04hex_util: Fix incorrect array size in AsArrayMorph
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04config: Read connected setting for controllerslat9nq
Currently yuzu will read the mapping but does not connect a controller despite adding subsequent configurations for it. Read the `connected` setting for now as a boolean like the Qt frontend.
2021-08-04settings_ui: Add emulated joystick position dot to controller previewgerman77
2021-08-04common: uuid: Add hex string to UUID constructorMorph
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-03nvdec: Implement VA-API hardware video acceleration (#6713)yzct12345
* nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-02Merge pull request #6805 from lat9nq/fix-user-profilesMorph
config: Only read/write current_user on global config
2021-08-02config: Only read/write current_user on global configlat9nq
2021-08-02network: fix ternary operator in Socket::SendTospholz
2021-08-02decoders: Optimize swizzle copy performance (#6790)yzct12345
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-01yuzu-cmd: hide cursor when in fullscreensan
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01game_list: Make game list folder icons smaller (#6762)Malte Jürgens
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01service: set: Correct copy amount in GetAvailableLanguageCodesMorph
2021-08-01Merge pull request #6720 from ameerj/vk-screenshotFernando S
renderer_vulkan: Implement screenshots
2021-08-01Merge pull request #6765 from ReinUsesLisp/y-negate-vkAmeer J
vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01astc_decoder: Reduce workgroup sizeameerj
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01astc_decoder: Compute offset swizzles in-shaderameerj
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-07-31astc_decoder: Make use of uvec4 for payload dataameerj
2021-07-31astc_decoder: Simplify Select2DPartitionameerj
2021-07-31astc_decoder: Optimize the use EncodingDataameerj
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation. We can take advantage of its sorted property to optimize its usage in the shader. Thanks to wwylele for the optimization idea.