| Age | Commit message (Collapse) | Author |
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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main: Add running title's version to window name on EA/mainline
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Various improvements to IPC and session management
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texture_cache: Handle out of bound texture blits
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Fixes the missing title version number on EA/mainline builds which override the title bar string.
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ssl: Stub Import(Client/Server)Pki
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configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
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- Used in JUMP FORCE Deluxe Edition
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hid: Improve hardware accuracy of gestures
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management.
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- Fixes our error checking of names as well.
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- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
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KSession.
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- This was not actually closing sessions before.
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CreateNamedServicePort interface.
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- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
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kernel: Eliminate variable shadowing
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Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
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Kernel Rework: Migrate kernel objects to KAutoObject
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Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
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ldr: Simplify memory copy within LoadNro()
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We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
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created.
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created.
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