| Age | Commit message (Collapse) | Author | 
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qt: settings: Fix per-game vsync combobox
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service: hid: Fix crash on InitializeVibrationDevice
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externals: update Vulkan-Headers to v1.3.274
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vk_query_cache: Fix prefix sum max_accumulation_limit logic
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nce: hide shadowing warnings from dynarmic headers
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nce: fix read size in simd immediate emulation
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shader_recompiler: use minimal clip distance array 
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renderer_vulkan: work around turnip binding bug in a610
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src/video_core/vulkan_common/vulkan_wrapper.cpp:293:13: error: enumeration value 'VK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR' not handled in switch [-Werror,-Wswitch]
    switch (result) {
            ^~~~~~
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gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory 
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Workaround Nvidia drivers complaining when a buffer is bound as both a vertex buffer and transform feedback buffer
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yuzu: Read/Save category Paths
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renderer_vulkan: allow up to 7 swapchain images
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android: add oboe audio sink
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fs: implement OpenDirectoryMode
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Revert "video_core: use interval map for page count tracking"
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nvnflinger: mark buffer as acquired when acquired
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yuzu: Make language persistent and remove symbols_path
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Have GetActiveChannelCount return the system channels instead of host device channels
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set: add cstddef for offsetof macro
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gl_buffer_cache: Fix tfb binding typo
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renderer_vulkan: cap async presentation frame count
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android: Game Properties
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vi: fix confusion between closing and destroying layers
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