summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2019-07-26Merge pull request #2592 from FernandoS27/sync1bunnei
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-25Merge pull request #2739 from lioncash/cflowbunnei
video_core/control_flow: Minor changes/warning cleanup
2019-07-25Merge pull request #2737 from FernandoS27/track-fixbunnei
Shader_Ir: Correct tracking to track from right to left
2019-07-25Merge pull request #2689 from lioncash/tlbunnei
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25Merge pull request #2743 from FernandoS27/surpress-assertbunnei
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-24Merge pull request #2704 from FernandoS27/conditionalbunnei
maxwell3d: Implement Conditional Rendering
2019-07-22Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei
gl_rasterizer: Implement compute shaders
2019-07-21Merge pull request #2735 from FernandoS27/pipeline-reworkbunnei
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-20Maxwell3D: Reorganize and address feedbackFernando Sahmkow
2019-07-19Shader_Ir: Change Debug Asserts for Log WarningsFernando Sahmkow
2019-07-19shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp
2019-07-19shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp
2019-07-18video_core/control_flow: Provide operator!= for types with operator==Lioncash
Provides operational symmetry for the respective structures.
2019-07-18video_core/control_flow: Prevent sign conversion in TryGetBlock()Lioncash
The return value is a u32, not an s32, so this would result in an implicit signedness conversion.
2019-07-18video_core/control_flow: Remove unnecessary BlockStack copy constructorLioncash
This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit.
2019-07-18video_core/control_flow: Use std::move where applicableLioncash
Results in less work being done where avoidable.
2019-07-18video_core/control_flow: Use the prefix variant of operator++ for iteratorsLioncash
Same thing, but potentially allows a standard library implementation to pick a more efficient codepath.
2019-07-18video_core/control_flow: Use empty() member function for checking emptinessLioncash
It's what it's there for.
2019-07-18video_core: Resolve -Wreorder warningsLioncash
Ensures that the constructor members are always initialized in the order that they're declared in.
2019-07-18video_core/control_flow: Make program_size for ScanFlow() a std::size_tLioncash
Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface.
2019-07-18video_core/control_flow: Place all internally linked types/functions within ↵Lioncash
an anonymous namespace Previously, quite a few functions were being linked with external linkage.
2019-07-18video_core/shader/decode: Prevent sign-conversion warningsLioncash
Makes it explicit that the conversions here are intentional.
2019-07-18Merge pull request #2687 from lioncash/tls-processbunnei
kernel/process: Allocate the process' TLS region during initialization
2019-07-18Merge pull request #2738 from lioncash/shader-irbunnei
shader-ir: Minor cleanup-related changes
2019-07-18Shader_Ir: correct clang formatFernando Sahmkow
2019-07-18GPU: Add missing puller methods.Fernando Sahmkow
This adds some missing puller methods. We don't assert them as these are nop operations for us.
2019-07-18MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.Fernando Sahmkow
This log was just to know which games used DMA. It's no longer important.
2019-07-18Gl_Texture_Cache: Remove assert on component type in GetFormatTupleFernando Sahmkow
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache.
2019-07-18Shader_Ir: Downgrade precision and rounding asserts to debug asserts.Fernando Sahmkow
This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy.
2019-07-17Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.Fernando Sahmkow
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
2019-07-17GL_State: Feedback and fixesFernando Sahmkow
2019-07-17Maxwell3D: Address FeedbackFernando Sahmkow
2019-07-17Texture_Cache: Rebase FixesFernando Sahmkow
2019-07-17GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow
2019-07-17Maxwell3D: Correct marking dirtiness on CB uploadFernando Sahmkow
2019-07-17GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow
2019-07-17Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow
2019-07-17Maxwell3D: Rework CBData UploadFernando Sahmkow
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow
2019-07-17maxwell3d: Implement Conditional RenderingFernando Sahmkow
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
2019-07-17Merge pull request #2740 from lioncash/braFernando Sahmkow
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17Merge pull request #2726 from lioncash/accessRodrigo Locatti
core: Remove CurrentArmInterface() global accessor
2019-07-16shader_ir: std::move Node instance where applicableLioncash
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
2019-07-16shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
2019-07-16shader_ir: Remove unused includesLioncash
Removes unnecessary header dependencies.
2019-07-16Shader_Ir: Correct tracking to track from right to leftFernando Sahmkow
2019-07-16Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow
shader/track: Track indirect buffers
2019-07-16shader/decode/other: Correct branch indirect argument within BRA handlingLioncash
This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c
2019-07-15gl_shader_cache: Fix clang-format issuesReinUsesLisp
2019-07-15gl_shader_decompiler: Stub local memory sizeReinUsesLisp