Age | Commit message (Collapse) | Author |
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codec: Fix GPU decoder detection on Windows and a memory leak
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nvhost_ctrl: Only mark EventState::Busy as BadParameter
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Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
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service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle
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Kernel Memory Updates (Part 7): Various fixes to code memory (Skyline support)
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yuzu: Only override fullscreen setting if gamepath or argument is provided
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Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
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yuzu_cmd: Start the logging backend
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gpu.TickWork() may lock the texture_cache and buffer_cache mutexes, which are owned by the thread prior to invoking TickWork().
Defer invoking gpu.TickWork() until the scope ends, where the owned mutexes are released.
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dynarmic: Invalidate CPU cache on all cores
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shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
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Follow-up fixes for NVFlinger rewrite
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CPU Cached memory."
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UnlockForCodeMemory.
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physical address space.
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- This does not seem terribly useful and is inconsistent with other usage.
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address space.
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applets/swkbd: Add support for an updated inline software keyboard
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tracking.
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unique_lock.
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First Nugget: Reworked Garbage Collection to be smarter [originally from Project YFC]
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Rewrite of the NVFlinger implementation
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shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
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