Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | |
2018-06-19 | Implement GetAvailableLanguageCodes2 (#575) | greggameplayer | |
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2 | |||
2018-06-18 | Merge pull request #574 from Subv/shader_abs_neg | bunnei | |
GPU: Perform negation after absolute value in the float shader instructions. | |||
2018-06-18 | Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash | bunnei | |
Avoid initializing single-joycon layouts with handheld controller | |||
2018-06-18 | GPU: Perform negation after absolute value in the float shader instructions. | Subv | |
2018-06-18 | GPU: Don't mark uniform buffers and registers as used for instructions which ↵ | Subv | |
don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions. | |||
2018-06-18 | Merge pull request #570 from bunnei/astc | bunnei | |
gl_rasterizer: Implement texture format ASTC_2D_4X4. | |||
2018-06-18 | Merge pull request #562 from DarkLordZach/extracted-ncas-ui | bunnei | |
Add UI support for extracted NCA folders | |||
2018-06-18 | Merge pull request #572 from Armada651/user-except-stub | bunnei | |
svc: Add a stub for UserExceptionContextAddr. | |||
2018-06-18 | Merge pull request #571 from Armada651/loose-blend | bunnei | |
gl_rasterizer: Get loose on independent blending. | |||
2018-06-18 | svc: Add a stub for UserExceptionContextAddr. | Jules Blok | |
2018-06-18 | gl_rasterizer: Get loose on independent blending. | Jules Blok | |
2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | |
2018-06-18 | gl_rasterizer_cache: Loosen things up a bit. | bunnei | |
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | |
2018-06-15 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | |
2018-06-15 | Merge pull request #564 from bunnei/lop32i_passb | bunnei | |
gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | |||
2018-06-15 | gl_shader_gen: Set position.w to 1. | bunnei | |
2018-06-15 | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | |
2018-06-14 | Bug fixes, testing, and review changes | Zach Hilman | |
2018-06-14 | Add 'Load Folder' menu option | Zach Hilman | |
2018-06-14 | Add support for main files in file picker | Zach Hilman | |
2018-06-14 | Recognize main files in game list | Zach Hilman | |
2018-06-13 | Narrow down filter of layout configs | Zach Hilman | |
2018-06-13 | Move loop condition to free function | Zach Hilman | |
2018-06-13 | Avoid initializing single-joycon layouts with handheld controller | Zach Hilman | |
2018-06-13 | Merge pull request #560 from Subv/crash_widget | bunnei | |
Qt: Removed the Registers widget. | |||
2018-06-12 | Qt: Removed the Registers widget. | Subv | |
It was crashing and nobody actually uses this. | |||
2018-06-12 | Merge pull request #556 from Subv/dma_engine | bunnei | |
GPU: Partially implemented the Maxwell DMA engine. | |||
2018-06-12 | Merge pull request #558 from Subv/iadd32i | bunnei | |
GPU: Implemented the iadd32i shader instruction. | |||
2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | |
2018-06-12 | GPU: Partially implemented the Maxwell DMA engine. | Subv | |
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. | |||
2018-06-12 | Merge pull request #557 from shinyquagsire23/libnx-hid-fix | bunnei | |
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO | |||
2018-06-11 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | |
2018-06-11 | hid: Update all layouts and only show handheld as connected, fixes libnx ↵ | shinyquagsire23 | |
input for P1_AUTO | |||
2018-06-10 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when ↵ | Subv | |
reading from them. This corrects the invalid position values in some games when doing attribute-less rendering. | |||
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | |
2018-06-09 | GPU: Added decodings for the ISET family of instructions. | Subv | |
2018-06-09 | Merge pull request #550 from Subv/ssy | bunnei | |
GPU: Stub the SSY shader instruction. | |||
2018-06-09 | Merge pull request #551 from bunnei/shr | bunnei | |
gl_shader_decompiler: Implement SHR instruction. | |||
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | |
2018-06-08 | GPU: Stub the SSY shader instruction. | Subv | |
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. | |||
2018-06-08 | gl_shader_decompiler: Implement IADD instruction. | bunnei | |
2018-06-08 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | |
2018-06-08 | Merge pull request #533 from mailwl/array-to-buffer | bunnei | |
Common/string_util: add StringFromBuffer() function | |||
2018-06-08 | GPU: Synchronize the blend state on every draw call. | Subv | |
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen. | |||
2018-06-08 | GPU: Added registers for normal and independent blending. | Subv | |
2018-06-08 | Merge pull request #547 from Subv/compressed_alignment | bunnei | |
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | |||
2018-06-08 | GLCache: Align compressed texture sizes to their compression ratio, and then ↵ | Subv | |
align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. |