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2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-18Merge pull request #574 from Subv/shader_abs_negbunnei
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18Merge pull request #561 from DarkLordZach/fix-odyssey-input-crashbunnei
Avoid initializing single-joycon layouts with handheld controller
2018-06-18GPU: Perform negation after absolute value in the float shader instructions.Subv
2018-06-18GPU: Don't mark uniform buffers and registers as used for instructions which ↵Subv
don't have them. Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
2018-06-18Merge pull request #570 from bunnei/astcbunnei
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18Merge pull request #562 from DarkLordZach/extracted-ncas-uibunnei
Add UI support for extracted NCA folders
2018-06-18Merge pull request #572 from Armada651/user-except-stubbunnei
svc: Add a stub for UserExceptionContextAddr.
2018-06-18Merge pull request #571 from Armada651/loose-blendbunnei
gl_rasterizer: Get loose on independent blending.
2018-06-18svc: Add a stub for UserExceptionContextAddr.Jules Blok
2018-06-18gl_rasterizer: Get loose on independent blending.Jules Blok
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei
2018-06-15gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei
2018-06-15Merge pull request #564 from bunnei/lop32i_passbbunnei
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15gl_shader_gen: Set position.w to 1.bunnei
2018-06-15gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei
2018-06-14Bug fixes, testing, and review changesZach Hilman
2018-06-14Add 'Load Folder' menu optionZach Hilman
2018-06-14Add support for main files in file pickerZach Hilman
2018-06-14Recognize main files in game listZach Hilman
2018-06-13Narrow down filter of layout configsZach Hilman
2018-06-13Move loop condition to free functionZach Hilman
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman
2018-06-13Merge pull request #560 from Subv/crash_widgetbunnei
Qt: Removed the Registers widget.
2018-06-12Qt: Removed the Registers widget.Subv
It was crashing and nobody actually uses this.
2018-06-12Merge pull request #556 from Subv/dma_enginebunnei
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12Merge pull request #558 from Subv/iadd32ibunnei
GPU: Implemented the iadd32i shader instruction.
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12Merge pull request #557 from shinyquagsire23/libnx-hid-fixbunnei
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-11hid: Update all layouts and only show handheld as connected, fixes libnx ↵shinyquagsire23
input for P1_AUTO
2018-06-10GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when ↵Subv
reading from them. This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-09GPU: Implement the iset family of shader instructions.Subv
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv
2018-06-09Merge pull request #550 from Subv/ssybunnei
GPU: Stub the SSY shader instruction.
2018-06-09Merge pull request #551 from bunnei/shrbunnei
gl_shader_decompiler: Implement SHR instruction.
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei
2018-06-08GPU: Stub the SSY shader instruction.Subv
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08gl_shader_decompiler: Implement IADD instruction.bunnei
2018-06-08gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei
2018-06-08Merge pull request #533 from mailwl/array-to-bufferbunnei
Common/string_util: add StringFromBuffer() function
2018-06-08GPU: Synchronize the blend state on every draw call.Subv
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08GPU: Added registers for normal and independent blending.Subv
2018-06-08Merge pull request #547 from Subv/compressed_alignmentbunnei
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08GLCache: Align compressed texture sizes to their compression ratio, and then ↵Subv
align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.