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Mirror of the Citron emulator
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Author
2020-02-28
gl_state_tracker: Implement dirty flags for clip control
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for point sizes
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for fragment color clamp
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for logic op
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for sRGB
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for rasterize enable
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for multisample
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for alpha testing
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for polygon offsets
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for primitive restart
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for stencil testing
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement depth dirty flags
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for front face and culling
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for blending
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
2020-02-28
gl_state_tracker: Add dirty flags for buffers and divisors
ReinUsesLisp
2020-02-28
maxwell_3d: Change write dirty flags to a bitset
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for vertex formats
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for color masks
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for scissors
ReinUsesLisp
2020-02-28
gl_state_tracker: Implement dirty flags for viewports
ReinUsesLisp
2020-02-28
renderer_opengl: Reintroduce dirty flags for render targets
ReinUsesLisp
2020-02-28
maxwell_3d: Flatten cull and front face registers
ReinUsesLisp
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer tracking
ReinUsesLisp
2020-02-28
gl_state: Remove image tracking
ReinUsesLisp
2020-02-28
gl_state: Remove texture and sampler tracking
ReinUsesLisp
2020-02-28
gl_state: Remove blend state tracking
ReinUsesLisp
2020-02-28
gl_state: Remove stencil test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove clip control tracking
ReinUsesLisp
2020-02-28
gl_state: Remove clip distances tracking
ReinUsesLisp
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
2020-02-28
gl_state: Remove viewport and depth range tracking
ReinUsesLisp
2020-02-28
gl_state: Remove scissor test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove color mask tracking
ReinUsesLisp
2020-02-28
gl_state: Remove clamp framebuffer color tracking
ReinUsesLisp
This commit doesn't reset it for screen draws because clamping doesn't change anything there.
2020-02-28
gl_state: Remove multisample tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
2020-02-28
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-28
gl_state: Remove depth clamp tracking
ReinUsesLisp
2020-02-28
gl_state: Remove depth tracking
ReinUsesLisp
2020-02-28
gl_state: Remove primitive restart tracking
ReinUsesLisp
2020-02-28
gl_state: Remove logic op tracker
ReinUsesLisp
2020-02-28
gl_state: Remove blend color tracking
ReinUsesLisp
2020-02-28
gl_state: Remove polygon offset tracking
ReinUsesLisp
2020-02-28
gl_state: Remove alpha test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove cull mode tracking
ReinUsesLisp
2020-02-28
gl_state: Remove front face tracking
ReinUsesLisp
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