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2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-14Merge pull request #2462 from lioncash/video-mmMat M
video_core/memory_manager: Minor tidying
2019-05-14Merge pull request #2461 from lioncash/unused-varMat M
video_core: Remove a few unused variables and functions
2019-05-14Merge pull request #2460 from lioncash/volatileMat M
CMakeLists: Specify /volatile:iso for MSVC
2019-05-14Merge pull request #2450 from lioncash/warn-levelMat M
CMakeLists: Explicitly specify -Wall for the non-MSVC case
2019-05-13Merge pull request #2413 from FernandoS27/opt-gpuRodrigo Locatti
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-09video_core/memory_manager: Mark IsBlockContinuous() as a const member functionLioncash
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
2019-05-09video_core/memory_manager: Mark the constructor as explicitLioncash
Prevents implicit converting constructions of the memory manager.
2019-05-09video_core/memory_manager: Default the destructor within the cpp fileLioncash
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
2019-05-09video_core/memory_manager: Amend doxygen commentsLioncash
Corrects references to non-existent parameters and corrects typos.
2019-05-09video_core/memory_manager: Remove superfluous const from function declarationsLioncash
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
2019-05-09video_core/renderer_opengl/gl_shader_cache: Correct member initialization orderLioncash
Silences a -Wreorder warning.
2019-05-09video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash
2019-05-09renderer_vulkan/vk_shader_decompiler: Remove unused variable from ↵Lioncash
DeclareInternalFlags()
2019-05-09video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() ↵Lioncash
function This isn't used at all, so it can be removed.
2019-05-09video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in ↵Lioncash
UploadGLMipmapTexture() This variable is unused entirely, so it can be removed.
2019-05-09video_core/gpu_thread: Remove unused local variableLioncash
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
2019-05-09video_core/textures/astc: Remove unused variablesLioncash
Silences a few compilation warnings.
2019-05-09CMakeLists: Specify /volatile:iso for MSVCLioncash
By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers.
2019-05-09Merge pull request #2437 from lioncash/audctlbunnei
service/audctl: Update documentation comments to be relative to 8.0.0
2019-05-09Merge pull request #2454 from lioncash/cflagbunnei
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
2019-05-09Merge pull request #2442 from FernandoS27/astc-fixbunnei
Fix Layered ASTC Textures
2019-05-09Merge pull request #2443 from ReinUsesLisp/skip-repeated-variantsbunnei
gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09Merge pull request #2445 from FearlessTobi/port-4749bunnei
Port citra-emu/citra#4749: "web_service: Misc fixes"
2019-05-09Merge pull request #2458 from lioncash/hotkeybunnei
yuzu/hotkeys: Remove unnecessary constructor
2019-05-09Merge pull request #2456 from lioncash/qualifierbunnei
yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09Merge pull request #2459 from lioncash/whatbunnei
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09Merge pull request #2453 from lioncash/enumbunnei
core/memory: Remove unused FlushMode enum
2019-05-09Merge pull request #2429 from FernandoS27/computebunnei
Corrections and Implementation on GPU Engines
2019-05-09configure_dialog: Remove the Whats This? button from the dialogLioncash
2019-05-09yuzu/hotkeys: Remove unnecessary constructorLioncash
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
2019-05-09yuzu/compatdb: Remove unnecessary qualifiersLioncash
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-07src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flagsLioncash
The C++ standard allows constexpr variables declared with the extern keyword to have external linkage. Previously MSVC wasn't abiding by this. This just makes the compiler more standards compliant during builds. Given we currently don't make use of anything that would break by this, this is safe to enable.
2019-05-07src/CMakeLists: Vertically order compilation flagsLioncash
Makes it much nicer to visually scan the options. This also starts the flag descriptions from the same column for the same reason.
2019-05-07core/memory: Remove unused FlushMode enumLioncash
Recent changes to memory-related code resulted in this being unused, so we can remove it.
2019-05-07Merge pull request #2447 from lioncash/dtorRodrigo Locatti
core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07Merge pull request #2448 from lioncash/pragmaRodrigo Locatti
common/zstd_compression: Remove #pragma once directive from source file
2019-05-04core/telemetry_session: Only create the backend when we really need itzhupengfei
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04shader/decode/texture: Remove unused variableLioncash
This isn't used anywhere, so we can get rid of it.
2019-05-04CMakeLists: Explicitly specify -Wall for the non-MSVC caseLioncash
Ensures that -Wall is always active as a compilation flag.
2019-05-04gl_rasterizer: Silence unused variable warningLioncash
Makes use of src, so it's not considered unused.
2019-05-04common/zstd_compression: Remove #pragma once directive from source fileLioncash
Introduced in 72477731ed20c56a4d6f18a22f43224fab667cef. This is only necessary within header files.
2019-05-04core/frontend/emu_window: Make GraphicsContext's destructor virtualLioncash
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
2019-05-01Refactors and name corrections.Fernando Sahmkow
2019-05-01gl_shader_disk_cache: Skip stored shader variants instead of assertingReinUsesLisp
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled.
2019-04-30Fix Layered ASTC TexturesFernando Sahmkow
By adding the missing layer offset in ASTC compression.
2019-04-30loader/nso: Remove left-in debug pragmaLioncash
Unintentionally introduced in 552d5071fa171165e4054392d8bb6bf2ecc924e2
2019-04-30Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-filebunnei
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-28Merge pull request #2435 from ReinUsesLisp/misc-vcbunnei
shader_ir: Miscellaneous fixes
2019-04-28Merge pull request #2412 from lioncash/systembunnei
kernel/vm_manager: Remove usages of global system accessors