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2020-04-16Merge pull request #3689 from lioncash/unused-varRodrigo Locatti
decode/shift: Remove unused variable within Shift()
2020-04-16Merge pull request #3688 from lioncash/nequalRodrigo Locatti
surface_view: Add missing operator!= to ViewParams
2020-04-16Merge pull request #3680 from lioncash/staticRodrigo Locatti
gl_device: Mark stage_swizzle as constexpr
2020-04-16Merge pull request #3687 from lioncash/constnessRodrigo Locatti
surface_base: Make IsInside() a const member function
2020-04-16Merge pull request #3685 from lioncash/copiesRodrigo Locatti
control_flow: Make use of std::move in TryInspectAddress()
2020-04-16decode/shift: Remove unused variable within Shift()Lioncash
Removes a redundant variable that is already satisfied by the IsFull() utility function.
2020-04-16surface_view: Add missing operator!= to ViewParamsLioncash
Provides logical symmetry to the interface.
2020-04-15surface_base: Make IsInside() a const member functionLioncash
This doesn't modify internal state, so this can be made const.
2020-04-15Merge pull request #3683 from lioncash/docsbunnei
video_core: Amend doxygen comment references
2020-04-15control_flow: Make use of std::move in TryInspectAddress()Lioncash
Eliminates redundant atomic reference count increments and decrements.
2020-04-15video_core: Amend doxygen comment referencesLioncash
Fixes broken documentation references.
2020-04-15gl_device: Mark stage_swizzle as constexprLioncash
Previously this was mutable even though it shouldn't be.
2020-04-15Merge pull request #3649 from FernandoS27/3d-fixRodrigo Locatti
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15Merge pull request #3612 from ReinUsesLisp/redFernando Sahmkow
shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15CMakeLists: Make -Wreorder a compile-time errorLioncash
This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them.
2020-04-15Merge pull request #3662 from ReinUsesLisp/constant-attrsMat M
gl_rasterizer: Implement constant vertex attributes
2020-04-15Texture Cache: Read current data when flushing a 3D segment.Fernando Sahmkow
This PR corrects flushing of 3D segments when data of other segments is mixed, this aims to preserve the data in place.
2020-04-15Merge pull request #3668 from ReinUsesLisp/vtx-format-16uiMat M
maxwell_to_vk: Add uint16 vertex formats
2020-04-15Merge pull request #3656 from ReinUsesLisp/glsl-full-decompileMat M
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15Merge pull request #3654 from ReinUsesLisp/fix-fb-attachMat M
gl_texture_cache: Fix layered texture attachment base level
2020-04-15Merge pull request #3663 from ReinUsesLisp/fcmp-rcMat M
shader/arithmetic: Add FCMP_CR variant
2020-04-15Merge pull request #3664 from ReinUsesLisp/fe3h-black-squaresMat M
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15maxwell_to_vk: Add uint16 vertex formatsReinUsesLisp
2020-04-15maxwell_to_vk: Add missing breaksReinUsesLisp
Avoid invalid fallbacks.
2020-04-15vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfoReinUsesLisp
When the dynamic state is specified, pViewports and pScissors are ignored, quoting the specification: pViewports is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. That said, AMD's proprietary driver itself seem to read it regardless of what the specification says.
2020-04-15Merge pull request #3657 from ReinUsesLisp/viewport-zeroRodrigo Locatti
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-14Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"ReinUsesLisp
This reverts commit 05cf27083608bebd3ee4c38f2f948c8f2030f881. Apparently the first approach using floats instead of bitfieldInert worked better for Fire Emblem: Three Houses. Reverting to get that behavior back.
2020-04-14shader/arithmetic: Add FCMP_CR variantReinUsesLisp
Adds another variant of FCMP.
2020-04-14Merge pull request #3660 from bunnei/friend-blocked-usersZach Hilman
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14gl_rasterizer: Implement constant vertex attributesReinUsesLisp
Credits go to gdkchan from Ryujinx for finding constant attributes are used in retail games.
2020-04-14file_sys: patch_manager: Return early when there are no layers to apply.bunnei
2020-04-14service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14vk_rasterizer: Default to 1 viewports with a size of 0ReinUsesLisp
Silence validation layer errors.
2020-04-14gl_shader_cache: Use CompileDepth::FullDecompile on GLSLReinUsesLisp
From my testing on a Splatoon 2 shader that takes 3800ms on average to compile changing to FullDecompile reduces it to 900ms on average. The shader decoder will automatically fallback to a more naive method if it can't use full decompile.
2020-04-13gl_texture_cache: Fix layered texture attachment base levelReinUsesLisp
The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds.
2020-04-13Merge pull request #3636 from ReinUsesLisp/drop-vk-hppRodrigo Locatti
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
gl_rasterizer: Implement line widths and smooth lines
2020-04-13Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M
texture_cache: Remove preserve_contents
2020-04-13Merge pull request #3631 from ReinUsesLisp/more-astcMat M
texture/astc: More small ASTC optimizations
2020-04-13Merge pull request #3619 from ReinUsesLisp/i2iMat M
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13Merge pull request #3627 from ReinUsesLisp/layered-viewMat M
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13Merge pull request #3646 from ReinUsesLisp/fix-glsl-turingMat M
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13Merge pull request #3633 from ReinUsesLisp/clean-texdecMat M
shader/texture: Remove type mismatches management from shader decoder
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
Implements "legacy" features from OpenGL present on hardware such as smooth lines and line width.
2020-04-12gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp
This also fixes Turing issues but it avoids doing more bitcasts. This should improve the generated code while also avoiding more points where compilers can flush floats.
2020-04-12Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei
service/vi: Partially implement BufferQueue disconnect
2020-04-12Merge pull request #3578 from ReinUsesLisp/vmnmxFernando Sahmkow
shader/video: Partially implement VMNMX
2020-04-12Merge pull request #3644 from ReinUsesLisp/msaaMat M
video_core: Add MSAA registers in 3D engine and TIC
2020-04-12gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp
Avoiding bitwise expressions, this fixes Turing issues in shaders using half float merges that affected several games.