Age | Commit message (Collapse) | Author |
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cmake: Use autotools for libusb linking generally on GNU, and cleanup
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Fix GCC undefined behavior sanitizer.
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* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
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- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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- Prevents us from over decrementing num_sessions.
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- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
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- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
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src/common/CMakeLists.txt: fix variable escaping
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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limitable_input_dialog: Implement character limiter
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common/fs/path_util: Remove [[nodiscard]] from function with void return
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configure_ui: Add translation context for file-scope strings
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hle: kernel: Remove service thread manager and use weak_ptr.
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We can't make use of the return value here, since we don't a return
value to work with.
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Allows for these strings to show up in the translation files.
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yuzu qt: Start games from context menu
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too early.
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yuzu-cmd: Fix OpenGL rendering
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
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decoders: Avoid out-of-bounds access
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hle: kernel: Refactor to allocate a ServiceThread per service handler.
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dereference.
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buffer_cache: Simplify uniform disabling logic
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
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When using GetText() you can now choose what set of characters the user can't enter.
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Co-authored-by: Mai M. <mathew1800@gmail.com>
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
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yuzu qt: Add settings reset button to general configuration
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yuzu-cmd: Add touch_from_button in config file
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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continue causes a memory leak in A Hat in Time.
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This is not a real fix, so assert here and continue before crashing.
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settings: Disable controller preview if controller is not active
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input_common: Analog button, use time based position
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Correct light theme loading
The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
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Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
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game_list: Stop the columns resizing on NAND install
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yuzu qt: Revert some usages of string_view
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