| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further | 
|  | It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame. | 
|  | Seems to allow some games to boot further, thanks @Normmatt for sharing this information | 
|  | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS | 
|  | License change | 
|  | Added CreateFile to the FS_USER service | 
|  | Tested with hwtests. | 
|  |  | 
|  | armemu: Implement SADD8/SSUB8 | 
|  | - Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear | 
|  |  | 
|  | Kernel: Implement support for current thread pseudo-handle | 
|  | dyncom: Implement UMAAL | 
|  | armemu: Fix SSAT16. | 
|  |  | 
|  | armemu: Implement USAD8 and USADA8 | 
|  | armemu: Implement SMLSD | 
|  | armemu: Implement QASX and QSAX | 
|  |  | 
|  |  | 
|  | More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | Makes for cleaner and faster code. | 
|  | instructions. | 
|  | This allows for proper emulation of the different CMP/LRP/MAD instructions. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | favor of nihstro's ones. | 
|  |  | 
|  |  | 
|  |  | 
|  | accessed for different attributes. | 
|  |  | 
|  |  | 
|  |  | 
|  | This effectively adds support for a lot texture formats in the rasterizer. |