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2018-08-23file_sys: Cut down on includes and copiesZach Hilman
2018-08-23crypto: Eliminate magic constantsZach Hilman
2018-08-23key_manager: Add support for autogenerated keysZach Hilman
Stored in a separate file than manual keys.
2018-08-23key_manager: Add support for KEK and SD seed derivationZach Hilman
2018-08-23key_manager: Switch to boost flat_map for keysZach Hilman
Should make key gets marginally faster.
2018-08-23game_list: Add SD registration loading to game listZach Hilman
2018-08-23file_sys: Implement NAX containersZach Hilman
2018-08-23registration: Add GetEntryUnparsed methodsZach Hilman
Returns the file before calling parser on it.
2018-08-23sdmc_factory: Add SDMC RegisteredCache getterZach Hilman
2018-08-23qt: Make default row data title name and title idZach Hilman
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23vfs: Add GetOrCreateDirectoryRelative methodZach Hilman
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman
2018-08-23loader: Add new NAX-specific errors and messagesZach Hilman
2018-08-23nax: Add AppLoader_NAX and update loader to support itZach Hilman
2018-08-23xts_encryption_layer: Implement XTSEncryptionLayerZach Hilman
2018-08-23aes_util: Make XTSTranscode stricter about sizesZach Hilman
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23ctr_encryption_layer: Fix bug when transcoding small dataZach Hilman
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23xci: Fix error masking issueZach Hilman
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23Merge pull request #1157 from lioncash/vecbunnei
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23Merge pull request #1156 from Lakumakkara/lop3bunnei
gl_shader_decompiler: Implement LOP3
2018-08-22Swap "Plus" with "Minus" on the controller GUI (#1150)literalmente-game
* Swap "Plus" with "Minus" on the controller GUI Major fix /s
2018-08-22Merge pull request #1137 from lioncash/namespacebunnei
renderer_opengl: Namespace OpenGL code
2018-08-22gl_shader_gen: Make ShaderSetup's constructor explicitLioncash
Prevents implicit conversions.
2018-08-22gl_shader_gen: Use a std::vector to represent program code instead of std::arrayLioncash
While convenient as a std::array, it's also quite a large set of data as well (32KB). It being an array also means data cannot be std::moved. Any situation where the code is being set or relocated means that a full copy of that 32KB data must be done. If we use a std::vector we do need to allocate on the heap, however, it does allow us to std::move the data we have within the std::vector into another std::vector instance, eliminating the need to always copy the program data (as std::move in this case would just transfer the pointers and bare necessities over to the new vector instance).
2018-08-23more fixesLaku
2018-08-22fixesLaku
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
2018-08-22remove debug loggingLaku
2018-08-22implement lop3Laku
2018-08-21config: Fixed icon size get set to 0tech4me
2018-08-22Merge pull request #1136 from tech4me/masterbunnei
qt/main: Port part of citra(#3411), open savedata works
2018-08-22Merge pull request #840 from FearlessTobi/port-3353bunnei
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22Merge pull request #1154 from OatmealDome/topology-linesbunnei
maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22Merge pull request #1141 from FearlessTobi/port-3902bunnei
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22Merge pull request #1124 from Subv/logic_opsbunnei
GPU: Implemented logic ops.
2018-08-22maxwell_to_gl: Implement PrimitiveTopology::LinesOatmealDome
Used by Splatoon 2's debug menu.
2018-08-22Merge pull request #1147 from lioncash/warnbunnei
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22Merge pull request #1151 from bunnei/revert-4a2ee191bunnei
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22Added missing include for pl:uDavid Marcec
Should fix any compile errors
2018-08-21PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)David
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
2018-08-21Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS ↵bunnei
instructions." - This reverts commit 3ef4b3d4b445960576f10d1ba6521580d03e3da8. - This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21Merge pull request #1145 from lioncash/fwd-declbunnei
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21Merge pull request #1146 from lioncash/ambunnei
am: Utilize std::array within PopLaunchParameter()
2018-08-21Merge pull request #1148 from lioncash/audio-warnbunnei
audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21shader_bytecode: Parenthesize conditional expression within GetTextureType()Lioncash
Resolves a -Wlogical-op-parentheses warning.
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21audio_core/filter: Add explicit cast to assignment in Process()Lioncash
Previously this would cause warnings about implicit conversions to s16 from a double
2018-08-21logging/text_formatter: Use empty braces for initializing ↵Lioncash
CONSOLE_SCREEN_BUFFER_INFO instance The previous form of initializing done here is a C-ism, an empty set of braces is sufficient for initializing (and doesn't potentially cause missing brace warnings, given the first member of the struct is a COORD struct).
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.