Age | Commit message (Collapse) | Author |
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Stored in a separate file than manual keys.
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Should make key gets marginally faster.
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Returns the file before calling parser on it.
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Helps with installed games by making the title not a hexadecimal id string, instead the name.
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Allows frontend to create registration caches for use before a game has booted.
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XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
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Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
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Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
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gl_shader_decompiler: Implement LOP3
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* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
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renderer_opengl: Namespace OpenGL code
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Prevents implicit conversions.
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While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
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qt/main: Port part of citra(#3411), open savedata works
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
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maxwell_to_gl: Implement PrimitiveTopology::Lines
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Port #3902 from Citra: "Add restart hotkey & menu option"
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GPU: Implemented logic ops.
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Used by Splatoon 2's debug menu.
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logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
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Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
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Should fix any compile errors
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* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
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instructions."
- This reverts commit 3ef4b3d4b445960576f10d1ba6521580d03e3da8.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
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vfs: Replace mode.h include with forward declarations where applicable
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am: Utilize std::array within PopLaunchParameter()
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audio_core/filter: Add explicit cast to assignment in Process()
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Resolves a -Wlogical-op-parentheses warning.
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Avoids the need to rebuild these source files if the mode header
changes.
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Previously this would cause warnings about implicit conversions to s16
from a double
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CONSOLE_SCREEN_BUFFER_INFO instance
The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
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Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
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