Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-03 | Fixed crash with SetNpadMode | David Marcec | |
fixed crash due to handheld | |||
2018-12-01 | Merge pull request #1827 from ReinUsesLisp/clip-and-shader | bunnei | |
gl_rasterizer: Enable clip distances when set in register and in shader | |||
2018-12-01 | Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache | bunnei | |
gl_shader_manager: Update pipeline when programs have changed | |||
2018-12-01 | Merge pull request #1795 from ReinUsesLisp/vc-cleanup | bunnei | |
video_core: Minor style changes | |||
2018-12-01 | Merge pull request #1823 from bunnei/fix-surface-copy | bunnei | |
gl_rasterizer_cache: Fix several surface copy issues. | |||
2018-12-01 | Merge pull request #1832 from Simek/remove-game-list-border | bunnei | |
UI: Remove border from Game List | |||
2018-12-01 | Merge pull request #1830 from Subv/vi_ub | bunnei | |
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior. | |||
2018-12-01 | Fix debug build | Lioncash | |
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds) | |||
2018-11-30 | remove border from GameList | Bartosz Kaszubowski | |
2018-11-30 | Services/VI: Dereferencing an uninitialized std::optional is undefined behavior. | Subv | |
Assert that it is not empty before using it in the DequeueBuffer wait callback. | |||
2018-11-30 | service/set: Convert GetLanguageCode over to using PushEnum() | Lioncash | |
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here. | |||
2018-11-30 | service/set: Implement MakeLanguageCode | Lioncash | |
This function simply converts a given index into a language code. | |||
2018-11-30 | configure_input: Amend clang-format discrepancies | Lioncash | |
2018-11-29 | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source ↵ | bunnei | |
surface. - Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting. | |||
2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | |
2018-11-29 | gl_shader_manager: Update pipeline when programs have changed | ReinUsesLisp | |
2018-11-29 | Merge pull request #1768 from greggameplayer/patch-2 | bunnei | |
Uncheck automatically joycons docked when docked mode is enable | |||
2018-11-29 | Merge pull request #1801 from ogniK5377/log-before-execute | bunnei | |
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level | |||
2018-11-28 | gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. | bunnei | |
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild. | |||
2018-11-28 | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero | ReinUsesLisp | |
2018-11-28 | gl_rasterizer_cache: Use brackets for two-line single-expresion blocks | ReinUsesLisp | |
2018-11-28 | gl_rasterizer: Remove unused struct declarations | ReinUsesLisp | |
2018-11-28 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | |
2018-11-28 | Merge pull request #1808 from Tinob/master | bunnei | |
Fix clip distance and viewport | |||
2018-11-28 | Merge pull request #1786 from Tinob/DepthClamp | bunnei | |
Add Depth Clamp Support | |||
2018-11-28 | Merge pull request #1817 from DarkLordZach/npad-idx-fix | bunnei | |
npad: Use NPadIdToIndex to prevent invalid array access | |||
2018-11-28 | Merge pull request #1792 from bunnei/dma-pusher | bunnei | |
gpu: Rewrite GPU command list processing with DmaPusher class. | |||
2018-11-28 | npad: Use NPadIdToIndex to prevent invalid array access | Zach Hilman | |
2018-11-27 | Merge pull request #1735 from FernandoS27/tex-spacing | bunnei | |
Texture decoder: Implemented Tile Width Spacing | |||
2018-11-27 | Merge pull request #1814 from lioncash/ptr | bunnei | |
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry() | |||
2018-11-27 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | |
2018-11-27 | gpu: Move command list profiling to DmaPusher::DispatchCalls. | bunnei | |
2018-11-27 | Merge pull request #1811 from lioncash/input | bunnei | |
yuzu/input: Minor changes | |||
2018-11-27 | npad: Fix copy/paste error with LED position assignments | Zach Hilman | |
2018-11-27 | yuzu/configure_input_player: Use std::size_t to represent the player index ↵ | Lioncash | |
instead of u8 Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with. | |||
2018-11-27 | yuzu/configure_input: Make CallConfigureDialog a non-member template function | Lioncash | |
This doesn't depend on any part of the private interface, so it can be made a non-member internal function. | |||
2018-11-27 | Merge pull request #1802 from DarkLordZach/user-data-storage | bunnei | |
profile_manager: Save and load ProfileData from disk | |||
2018-11-27 | file_sys/registered_cache: Remove unused <map> include | Lioncash | |
2018-11-27 | file_sys/registered_cache: Use regular const references instead of ↵ | Lioncash | |
std::shared_ptr for InstallEntry() These parameters don't need to utilize a shared lifecycle directly in the interface. Instead, the caller should provide a regular reference for the function to use. This also allows the type system to flag attempts to pass nullptr and makes it more generic, since it can now be used in contexts where a shared_ptr isn't being used (in other words, we don't constrain the usage of the interface to a particular mode of memory management). | |||
2018-11-27 | Merge pull request #1812 from lioncash/nacp | bunnei | |
control_metadata: Correct typo in language name (Portugese -> Portuguese) | |||
2018-11-27 | gl_shader_decompiler: Fixup clip distance index | ReinUsesLisp | |
2018-11-27 | control_metadata: Correct typo in language name (Portugese -> Portuguese) | Lioncash | |
While we're at it, organize the array linearly, since clang formats the array elements quite wide length-wise with the addition of the missing 'u'. Technically also fixes patch lookup and icon lookup with Portuguese, though I doubt anyone has actually run into this issue. | |||
2018-11-27 | yuzu/configure_input_player: Use a lambda expression instead of std::bind | Lioncash | |
std::bind is the pre-C++11 way of doing this. | |||
2018-11-27 | yuzu/configure_input_player: Amend constructor initializer list order | Lioncash | |
Orders the elements the way they would actually be initialized in. Resolves compiler warnings with gcc and clang | |||
2018-11-27 | yuzu/configure_input: Remove unused function MoveGridElement | Lioncash | |
2018-11-27 | yuzu/configure_input*: Move data members after function declarations | Lioncash | |
The common pattern is to put the data members after the function interface where applicable. | |||
2018-11-27 | yuzu/configure_input: Remove unnecessary includes | Lioncash | |
2018-11-27 | gl_rasterizer: Fixup for #1723. | Markus Wick | |
On invalidating the streaming buffer, we need to reupload all vertex buffers. But we don't need to reconfigure the vertex format. This was a (silly) misstake in #1723. Thanks at Rodrigo for discovering the issue. Fun fact, as configuring the vertex format also invalidate the vertex buffer, this misstake had no affect on the behavior. | |||
2018-11-26 | Merge pull request #1806 from ReinUsesLisp/morton-fixup | bunnei | |
morton: Fixup compiler warning | |||
2018-11-26 | Merge pull request #1804 from lioncash/cast | bunnei | |
gdbstub: Silence value truncation warning within FpuWrite() |