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2018-03-19FS: Updated the Directory Entry structure to match the Switch.Subv
2018-03-19FS: Support the file Append open mode.Subv
2018-03-19FS: Implement MountSdCard.Subv
2018-03-19FS: Added an SDMC archive factory and registered it to the SDMC archive on ↵Subv
startup.
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv
2018-03-18Merge pull request #193 from N00byKing/3184_2_robotic_boogaloobunnei
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18Merge pull request #250 from bunnei/buffer-dequeue-waitbunnei
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-03-18hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei
2018-03-18hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei
2018-03-18hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei
2018-03-18thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei
2018-03-18GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18GPU: Handle writes to the CB_DATA method.Subv
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method ↵Subv
parameters.
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv
2018-03-17GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv
2018-03-17GPU: Store shader constbuffer bindings in the GPU state.Subv
2018-03-17GPU: Corrected some register offsets and removed superfluous macro registers.Subv
2018-03-17GPU: Make the SetShader macro call do the same as the real macro's code.Subv
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17Merge pull request #242 from Subv/set_shaderbunnei
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-16GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv
2018-03-16GPU: Added the vertex array registers.Subv
2018-03-16Merge pull request #241 from Subv/gpu_method_callbunnei
GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16Merge pull request #239 from Subv/shadersbunnei
GPU: Added some shader-related registers.
2018-03-16GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-16GPU: Added Maxwell registers for Shader Program control.Subv
2018-03-16nvflinger: Remove superfluous buffer format check.bunnei
2018-03-16process: MirrorMemory should use MemoryState::Mapped.bunnei
2018-03-16process: Unmap previously allocated heap.bunnei
2018-03-16arm_interface: Support unmapping previously mapped memory.bunnei
2018-03-16svc: Use more correct values for GetInfo MapRegion and NewMapRegion.bunnei
2018-03-16kernel: Move stack region outside of application heap.bunnei
2018-03-16memory: Add regions for map region, "new" map region, etc.bunnei
2018-03-16process: Fix stack memory state.bunnei
2018-03-16MemoryState: Add additional memory states and improve naming.bunnei
2018-03-16IGeneralService: fix function listmailwl
2018-03-16Service/NIFM: stub cancel functionmailwl
2018-03-16Service/NIFM: convert to modulemailwl
2018-03-14core: Move process creation out of global state.bunnei
2018-03-07Merge pull request #213 from Hexagon12/dynarmic-defaultbunnei
Make Dynarmic the default CPU core
2018-03-04GPU: Intercept writes to the VERTEX_END_GL register.Subv
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
2018-03-04Merge pull request #229 from Subv/ensuresavedata_implbunnei
FS: Make EnsureSaveData create the save data if it doesn't already exist.
2018-03-04FS: Use the correct error code when trying to open files that don't exist.Subv
2018-03-04FS: Stubbed CreateSaveData. It currently does nothing.Subv