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2018-07-14Merge pull request #665 from bunnei/fix-z24-s8bunnei
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-15gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei
2018-07-14gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei
2018-07-14Merge pull request #598 from bunnei/makedonecurrentbunnei
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14Merge pull request #663 from Subv/bsdbunnei
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14Merge pull request #662 from Subv/delete_filebunnei
FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv
2018-07-14FileSys: Append the requested path to the filesystem base path in DeleteFile.Subv
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14No need to use ASSERT_MSG with an empty messageDavid Marcec
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-13Merge pull request #657 from bunnei/dual-vsbunnei
gl_shader_gen: Implement dual vertex shader mode.
2018-07-12More improvements to GDBStub (#653)Hedges
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
2018-07-12gl_rasterizer: Fix check for if a shader stage is enabled.bunnei
2018-07-12gl_shader_gen: Implement dual vertex shader mode.bunnei
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12Merge pull request #656 from ogniK5377/audren-mem-initbunnei
Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate
2018-07-12Merge pull request #655 from bunnei/pred-lt-nanbunnei
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-13We only need to alert for memory pool changesDavid Marcec
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec
2018-07-12gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei
2018-07-12gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei
2018-07-12Merge pull request #652 from Subv/fadd32iSebastian Valle
GPU: Implement the FADD32I shader instruction.
2018-07-12Merge pull request #651 from Subv/ffma_decodebunnei
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12GPU: Implement the FADD32I shader instruction.Subv
2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual ↵Tobias
error preventing SDL from working" (#637) * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-12GPU: Corrected the decoding of FFMA for immediate operands.Subv
2018-07-12Merge pull request #648 from ogniK5377/no-netbunnei
Let games/application know that we're offline
2018-07-12Merge pull request #649 from ogniK5377/audout-autobunnei
Audout "Auto" functions
2018-07-12yuzu - Fix duplicate logsJames Rowe
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe
2018-07-12Audout "Auto" functionsDavid Marcec
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, ↵David Marcec
IsAnyInternetRequestAccepted Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11Merge pull request #559 from Subv/mount_savedatabunnei
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-10hid: Fix timestamps and controller type.bunnei
- This fixes user input in SMO.
2018-07-10Merge pull request #644 from ogniK5377/getconfig-errbunnei
NvOsGetConfigU32 production impl
2018-07-10Merge pull request #633 from FearlessTobi/port-definesbunnei
Port #3579 from Citra: Clean up architecture-specific defines
2018-07-10Merge pull request #642 from bunnei/create-save-dirbunnei
savedata_factory: Always create a save directory for games.
2018-07-10NvOsGetConfigU32 production implDavid Marcec
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-09Merge pull request #635 from FearlessTobi/port-crashfixbunnei
Port #3474 from Citra: Do not crash on unimplemented code in debug build
2018-07-09Merge pull request #634 from FearlessTobi/port-viewport-fixbunnei
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
2018-07-09Merge pull request #640 from bunnei/flip-tris-viewportbunnei
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
2018-07-08savedata_factory: Always create a save directory for games.bunnei
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is ↵bunnei
negative. - Fixes a regression with Binding of Isaac.
2018-07-07Merge pull request #625 from Subv/imnmxbunnei
GPU: Implemented the IMNMX shader instruction.
2018-07-07Merge pull request #627 from Subv/bc7ubunnei
GPU: Implemented the BC7U texture format.
2018-07-07Revert "Virtual Filesystem (#597)"bunnei
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-07GPU: Implemented the BC7U texture format.Subv
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07Port #3474 from CitrafearlessTobi
2018-07-07Port #3505 from CItrafearlessTobi