Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-14 | Merge pull request #665 from bunnei/fix-z24-s8 | bunnei | |
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | |||
2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | |
2018-07-14 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | |
2018-07-14 | Merge pull request #598 from bunnei/makedonecurrent | bunnei | |
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | |||
2018-07-14 | Merge pull request #663 from Subv/bsd | bunnei | |
Services/BSD: Corrected the return for StartMonitoring according to SwIPC | |||
2018-07-14 | Merge pull request #662 from Subv/delete_file | bunnei | |
FileSys: Append the requested path to the filesystem base path in DeleteFile | |||
2018-07-14 | Services/BSD: Corrected the return for StartMonitoring according to SwIPC. | Subv | |
2018-07-14 | FileSys: Append the requested path to the filesystem base path in DeleteFile. | Subv | |
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games. | |||
2018-07-14 | No need to use ASSERT_MSG with an empty message | David Marcec | |
2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | |
2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | |
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call. | |||
2018-07-13 | Merge pull request #657 from bunnei/dual-vs | bunnei | |
gl_shader_gen: Implement dual vertex shader mode. | |||
2018-07-12 | More improvements to GDBStub (#653) | Hedges | |
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback | |||
2018-07-12 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | |
2018-07-12 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | |
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage. | |||
2018-07-12 | Merge pull request #656 from ogniK5377/audren-mem-init | bunnei | |
Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate | |||
2018-07-12 | Merge pull request #655 from bunnei/pred-lt-nan | bunnei | |
gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | |||
2018-07-13 | We only need to alert for memory pool changes | David Marcec | |
2018-07-13 | initialized voice status and unused sizes in the update data header | David Marcec | |
2018-07-12 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | |
2018-07-12 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | |
2018-07-12 | Merge pull request #652 from Subv/fadd32i | Sebastian Valle | |
GPU: Implement the FADD32I shader instruction. | |||
2018-07-12 | Merge pull request #651 from Subv/ffma_decode | bunnei | |
GPU: Corrected the decoding of FFMA for immediate operands. | |||
2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | |
2018-07-12 | Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual ↵ | Tobias | |
error preventing SDL from working" (#637) * Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders | |||
2018-07-12 | GPU: Corrected the decoding of FFMA for immediate operands. | Subv | |
2018-07-12 | Merge pull request #648 from ogniK5377/no-net | bunnei | |
Let games/application know that we're offline | |||
2018-07-12 | Merge pull request #649 from ogniK5377/audout-auto | bunnei | |
Audout "Auto" functions | |||
2018-07-12 | yuzu - Fix duplicate logs | James Rowe | |
2018-07-12 | yuzu-cmd Apply the filter string from settings | James Rowe | |
2018-07-12 | Audout "Auto" functions | David Marcec | |
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us. | |||
2018-07-12 | Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, ↵ | David Marcec | |
IsAnyInternetRequestAccepted Since we have no socket implementation we should be returning 0 to indicate we're currently offline. | |||
2018-07-11 | Merge pull request #559 from Subv/mount_savedata | bunnei | |
Services/FS: Return the correct error code when trying to mount a nonexistent savedata. | |||
2018-07-10 | hid: Fix timestamps and controller type. | bunnei | |
- This fixes user input in SMO. | |||
2018-07-10 | Merge pull request #644 from ogniK5377/getconfig-err | bunnei | |
NvOsGetConfigU32 production impl | |||
2018-07-10 | Merge pull request #633 from FearlessTobi/port-defines | bunnei | |
Port #3579 from Citra: Clean up architecture-specific defines | |||
2018-07-10 | Merge pull request #642 from bunnei/create-save-dir | bunnei | |
savedata_factory: Always create a save directory for games. | |||
2018-07-10 | NvOsGetConfigU32 production impl | David Marcec | |
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead | |||
2018-07-09 | Merge pull request #635 from FearlessTobi/port-crashfix | bunnei | |
Port #3474 from Citra: Do not crash on unimplemented code in debug build | |||
2018-07-09 | Merge pull request #634 from FearlessTobi/port-viewport-fix | bunnei | |
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS | |||
2018-07-09 | Merge pull request #640 from bunnei/flip-tris-viewport | bunnei | |
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. | |||
2018-07-08 | savedata_factory: Always create a save directory for games. | bunnei | |
2018-07-08 | nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. | bunnei | |
2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is ↵ | bunnei | |
negative. - Fixes a regression with Binding of Isaac. | |||
2018-07-07 | Merge pull request #625 from Subv/imnmx | bunnei | |
GPU: Implemented the IMNMX shader instruction. | |||
2018-07-07 | Merge pull request #627 from Subv/bc7u | bunnei | |
GPU: Implemented the BC7U texture format. | |||
2018-07-07 | Revert "Virtual Filesystem (#597)" | bunnei | |
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2. | |||
2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | |
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | |||
2018-07-07 | Port #3474 from Citra | fearlessTobi | |
2018-07-07 | Port #3505 from CItra | fearlessTobi | |