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2020-09-29First implementation of controller rumblegerman
2020-09-27Merge pull request #4719 from lioncash/audio-warnbunnei
audio_core: Resolve sign conversion warnings
2020-09-26Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2Rodrigo Locatti
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26Merge pull request #4703 from lioncash/desig7bunnei
shader/registry: Make use of designated initializers where applicable
2020-09-26Merge pull request #4718 from lioncash/vkbunnei
vk_command_pool: Add missing header guard
2020-09-25Merge pull request #4720 from lioncash/headerbunnei
audio_core: Remove unnecessary inclusions
2020-09-25vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linuxlat9nq
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25behavior_info: Fix typo Renerer -> RendererLioncash
2020-09-25audio_core: Remove unnecessary inclusionsLioncash
Same behavior, but removes header dependencies where they don't need to be.
2020-09-25audio_core: Resolve sign conversion warningsLioncash
While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase.
2020-09-25effect_context: Make use of explicit where applicableLioncash
While we're at it we can make the destructor of the base class virtual to ensure that any polymorphism issues never occur.
2020-09-25vk_command_pool: Move definition of Pool into the cpp fileLioncash
Allows the implementation details to be changed without recompiling any files that include this header.
2020-09-25vk_command_pool: Make use of override on destructorLioncash
2020-09-25vk_command_pool: Add missing header guardLioncash
2020-09-25Merge pull request #4717 from lioncash/debugLC
service: Restore "unused" function
2020-09-25service: Restore "unused" functionLioncash
Turns out this function is actually used, but within a trace log.
2020-09-24Merge pull request #4711 from lioncash/move5bunnei
arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24Merge pull request #4678 from Morph1984/LoadOpenContext-partial-implbunnei
acc: Partially implement LoadOpenContext
2020-09-24arithmetic_integer_immediate: Make use of std::move where applicableLioncash
Same behavior, minus any redundant atomic reference count increments and decrements.
2020-09-23Merge pull request #4674 from ReinUsesLisp/timeline-semaphoresbunnei
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23Merge pull request #4618 from german77/GcAdapterAutoMapbunnei
Add automap feature for GC adapter
2020-09-23shader/registry: Silence a -Wshadow warningLioncash
2020-09-23shader/registry: Remove unnecessary namespace qualifiersLioncash
Using statements already make these unnecessary.
2020-09-23Merge pull request #4702 from lioncash/doc-warnRodrigo Locatti
memory: Resolve a -Wdocumentation warning
2020-09-23Merge pull request #4701 from lioncash/unused-protoRodrigo Locatti
install_dialog: Remove unused function prototype
2020-09-23Merge pull request #4700 from lioncash/copiesRodrigo Locatti
game_list: Eliminate redundant argument copies
2020-09-23shader/registry: Make use of designated initializers where applicableLioncash
Same behavior, less repetition.
2020-09-23memory: Resolve a -Wdocumentation warningLioncash
memory doesn't exist as a parameter any more.
2020-09-23install_dialog: Make use of [[nodiscard]] where applicableLioncash
Allows the compiler to warn against cases where the return value isn't used (which would be a bug).
2020-09-23install_dialog: Remove unused function prototypeLioncash
This function doesn't have an implementation, so it can be removed to prevent others from unintentionally using it.
2020-09-23game_list: Make game list function naming consistentLioncash
Makes the naming consistent with the rest of the functions that are present.
2020-09-23game_list: Eliminate redundant argument copiesLioncash
Several functions can be taken by const reference to avoid copies
2020-09-22control_flow: emplace elements in place within TryQuery()Lioncash
Places data structures where they'll eventually be moved to to avoid needing to even move them in the first place.
2020-09-22control_flow: Make use of std::move in InsertBranch()Lioncash
Avoids unnecessary atomic increments and decrements.
2020-09-22General: Make use of std::nullopt where applicableLioncash
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
2020-09-22ips_layer: Eliminate a redundant copy in Parse()Lioncash
Prevents unnecessary copying of the line being parsed.
2020-09-21Merge pull request #4675 from Morph1984/fix-boot-multicontentbunnei
submission_package: Account for multi-content NSPs
2020-09-21acc: Stub LoadOpenContextMorph
This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
2020-09-21Merge pull request #4692 from ReinUsesLisp/remove-vsyncRodrigo Locatti
renderer_opengl: Remove emulated mailbox presentation
2020-09-20Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-implbunnei
hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20renderer_opengl: Remove emulated mailbox presentationReinUsesLisp
Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
2020-09-19Merge pull request #4643 from FearlessTobi/decrease-pad-update-intervalbunnei
Test: Decrease pad_update_ns
2020-09-19vk_query_cache: Hack counter destructor to avoid reserving queriesReinUsesLisp
This is a hack to destroy all HostCounter instances before the base class destructor is called. The query cache should be redesigned to have a proper ownership model instead of using shared pointers. For now, destroy the host counter hierarchy from the derived class destructor.
2020-09-19renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp
This reworks how host<->device synchronization works on the Vulkan backend. Instead of "protecting" resources with a fence and signalling these as free when the fence is known to be signalled by the host GPU, use timeline semaphores. Vulkan timeline semaphores allow use to work on a subset of D3D12 fences. As far as we are concerned, timeline semaphores are a value set by the host or the device that can be waited by either of them. Taking advantange of this, we can have a monolithically increasing atomic value for each submission to the graphics queue. Instead of protecting resources with a fence, we simply store the current logical tick (the atomic value stored in CPU memory). When we want to know if a resource is free, it can be compared to the current GPU tick. This greatly simplifies resource management code and the free status of resources should have less false negatives. To workaround bugs in validation layers, when these are attached there's a thread waiting for timeline semaphores.
2020-09-18Add automap feature for GC adaptergerman
2020-09-18fermi_2d: Make use of designated initializersLioncash
Same behavior, less repetition. We can also ensure all members of Config are initialized.
2020-09-18hid: Implement Get/SetNpadHandheldActivationModeMorph
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18configure_input_player: Fixes motion mapping using ConfigureButtonClickMorph
2020-09-17Merge pull request #4647 from Morph1984/readd-context-menubunnei
configure_input_player: Re-add "Clear" context menu option
2020-09-17am: Stub GetPreviousProgramIndexMorph
- Used in Super Mario 3D All-Stars