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CMakeLists: Force C++20 on MSVC due to conflicts with C++23 modules
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Make VK_EXT_robustness2 optional
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OpenGL: Make use of persistent buffer maps in buffer cache
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AccelerateDMA: Fix incorrect check in Buffer<->Texture copies
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Localize game icons
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The latest version of MSVC STL brings C++23 standard library modules, which conflict with precompiled headers.
Disabling with /experimental:module- has no effect, so force C++20 in the meantime while we wait for module support in other compilers.
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Project Lime - yuzu Android Port
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For some reason nvidia implemented Vulkan 1.2 supported without support for VK_EXT_robustness2 in tegra X1/X2 .
Fix vulkan work in TX1/TX2 L4T drivers .
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android: Use a custom view for changing emulation aspect ratio
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Add UI to import firmware and share logs
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Credit to the Skyline team for the FixedRatioSurfaceView.
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audio_renderer: resolve adsp thread deadlock shutdown
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android: Add licenses page
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android: String and settings organization changes
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fsp-srv: avoid patching romfs multiple times
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vfs: add vfs_cached for romfs build
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
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... as per the TLoZ: TotK icon files. Would this conflict with older games?
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- Fixes a rare crash.
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