Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-31 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | |
2020-03-31 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | |
2020-03-30 | Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1 | Rodrigo Locatti | |
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2) | |||
2020-03-30 | Merge pull request #3560 from ReinUsesLisp/fix-stencil | bunnei | |
gl_rasterizer: Synchronize stencil testing on clears | |||
2020-03-29 | Merge pull request #3568 from bunnei/time-calcspan | bunnei | |
services: time: Implement CalculateSpanBetween. | |||
2020-03-28 | Merge pull request #3545 from FearlessTobi/audren-rev | bunnei | |
audio_core: Accept Audren REV8 | |||
2020-03-28 | Merge pull request #3562 from perillamint/vrsvc | bunnei | |
am: Implement VR related APIs | |||
2020-03-28 | Merge pull request #3569 from bunnei/hid-stub | bunnei | |
services: hid: Stub InitializeSevenSixAxisSensor. | |||
2020-03-28 | renderer_vulkan/wrapper: Address feedback | ReinUsesLisp | |
2020-03-28 | Merge pull request #3573 from FearlessTobi/port-5089 | bunnei | |
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus" | |||
2020-03-28 | yuzu: fix the stuck in fullscreen mode bug | FearlessTobi | |
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> | |||
2020-03-27 | Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) | Vitor K | |
2020-03-27 | Merge pull request #3565 from ReinUsesLisp/image-format | Fernando Sahmkow | |
engines/const_buffer_engine_interface: Store image format and types | |||
2020-03-27 | services: hid: Stub InitializeSevenSixAxisSensor. | bunnei | |
- Used by Super Smash Bros. Ultimate v7.0.0. | |||
2020-03-27 | services: time: Implement CalculateSpanBetween. | bunnei | |
- Used by Super Smash Bros. Ultimate. | |||
2020-03-27 | am: Implement VR related APIs | perillamint | |
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938 | |||
2020-03-27 | renderer_vulkan/wrapper: Add owning handles | ReinUsesLisp | |
2020-03-27 | renderer_vulkan/wrapper: Add pool allocations owning templated class | ReinUsesLisp | |
2020-03-27 | renderer_vulkan/wrapper: Add owning handle templated class | ReinUsesLisp | |
2020-03-27 | renderer_vulkan/wrapper: Add destroy and free overload set | ReinUsesLisp | |
2020-03-27 | renderer_vulkan/wrapper: Add dispatch table and loaders | ReinUsesLisp | |
2020-03-27 | renderer_vulkan/wrapper: Add exception class | ReinUsesLisp | |
2020-03-27 | renderer_vulkan/wrapper: Add ToString function for VkResult | ReinUsesLisp | |
2020-03-27 | renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper | ReinUsesLisp | |
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety. | |||
2020-03-27 | engines/const_buffer_engine_interface: Store image format type | ReinUsesLisp | |
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). | |||
2020-03-27 | maxwell_to_vk: implement signedscaled vertex formats | Dan | |
2020-03-26 | Merge pull request #3453 from FearlessTobi/remove-pause-lock | bunnei | |
yuzu: Remove exit lock for game pausing | |||
2020-03-26 | gl_rasterizer: Update stencil test regardless of it being disabled | ReinUsesLisp | |
2020-03-26 | gl_rasterizer: Synchronize stencil testing on clears | ReinUsesLisp | |
2020-03-25 | Merge pull request #3544 from makigumo/myfork/patch-2 | bunnei | |
xmad: fix clang build error | |||
2020-03-25 | Merge pull request #3520 from ReinUsesLisp/legacy-varyings | bunnei | |
gl_shader_decompiler: Implement legacy varyings | |||
2020-03-24 | Merge pull request #3524 from FearlessTobi/port-5106 | bunnei | |
Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization" | |||
2020-03-23 | Merge pull request #3543 from ReinUsesLisp/gl-depth-range | Fernando Sahmkow | |
gl_rasterizer: Use transformed viewport for depth ranges | |||
2020-03-23 | Merge pull request #3542 from namkazt/patch-10 | Fernando Sahmkow | |
Implement MME shadow RAM | |||
2020-03-23 | sm/controller: Increase PointerBufferSize | FearlessTobi | |
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize. | |||
2020-03-23 | audio_core: Accept Audren REV8 | FearlessTobi | |
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now. | |||
2020-03-23 | xmad: fix clang build error | makigumo | |
2020-03-22 | Merge pull request #3477 from FearlessTobi/webapplet-shit | bunnei | |
core/web_browser: Allow WebApplet to exit gracefully when an error occurs | |||
2020-03-22 | apply replay logic to all writes. remove replay from MacroInterpreter::Send ↵ | namkazy | |
(@fincs) | |||
2020-03-22 | core/web_browser: Allow WebApplet to exit gracefully when an error occurs | FearlessTobi | |
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852. | |||
2020-03-22 | maxwell_3d: change declaration order | namkazy | |
2020-03-22 | maxwell_3d: init shadow_state | namkazy | |
2020-03-22 | gl_rasterizer: Use transformed viewport for depth ranges | ReinUsesLisp | |
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this. | |||
2020-03-22 | maxwell_3d: this seem more correct. | namkazy | |
2020-03-22 | maxwell_3d: update comments for shadow ram usage | namkazy | |
2020-03-22 | marco_interpreter: write hw value when shadow ram requested | Nguyen Dac Nam | |
2020-03-22 | maxwell_3d: track shadow ram ctrl and hw reg value | Nguyen Dac Nam | |
2020-03-22 | maxwell_3d: implement MME shadow RAM | Nguyen Dac Nam | |
2020-03-21 | Merge pull request #3531 from makigumo/yuzu_master | bunnei | |
set: implement GetRegionCode |