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video_core/surface: Add R32_SINT render target format
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video_core/gpu: Remove unused functions
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texture: Implement R32I
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texture_cache: Implement layered framebuffer attachments
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vk_shader_decompiler: Implement Layer output attribute
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surface_base: Implement texture buffer flushes
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audio_core: Switch to a faster interpolation technique
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Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
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vk_shader: Implement ImageLoad
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vulkan: add DXT23_SRGB
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texture_cache: Avoid matches in 3D textures
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video_core: memory_manager: Flush/invalidate asynchronously when possible.
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Update httplib to 0.5.5
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shader/texture: Allow 2D shadow arrays and simplify code
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- Minor perf improvement.
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maxwell_3d: Unify draw methods
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gl_rasterizer: Use the least generic OpenGL draw function possible
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ShaderStorageImageReadWithoutFormat
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vk_shader_decompiler: Fix vertex id and instance id
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