Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-12 | Merge pull request #6615 from ReinUsesLisp/httplib-debug-warnings | bunnei | |
boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h | |||
2021-07-12 | Merge pull request #6618 from ReinUsesLisp/bad-ranges | bunnei | |
content_archive: Remove unnecessary include to <ranges> | |||
2021-07-12 | Merge pull request #6571 from Kelebek1/Mix | bunnei | |
audio_core: Replace NaN mix volume samples with silence | |||
2021-07-12 | Merge pull request #6597 from FernandoS27/accelerate-dma | Ameer J | |
DMAEngine: Introduce Accelerate DMA. | |||
2021-07-12 | accelerateDMA: Fixes and feedback. | Fernando Sahmkow | |
2021-07-12 | content_archive: Remove unnecessary include to <ranges> | ReinUsesLisp | |
Fixes build issues on clang. | |||
2021-07-12 | web_service: Silence -Wmaybe-uninitialized on httplib.h | ReinUsesLisp | |
2021-07-12 | boxcat: Silence -Wmaybe-uninitialized in httplib.h | ReinUsesLisp | |
2021-07-11 | Merge pull request #6576 from ameerj/unlock-fps-setting | Morph | |
settings: Disable FPS unlimit setting between title launches | |||
2021-07-11 | accelerateDMA: Accelerate Buffer Copies. | Fernando Sahmkow | |
2021-07-10 | Buffer Cache: Address Feedback. | Fernando Sahmkow | |
2021-07-10 | settings: Disable FPS unlimit setting between title launches | ameerj | |
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar. | |||
2021-07-09 | Buffer Cache: Fix GCC copmpile error | Fernando Sahmkow | |
2021-07-09 | Fence Manager: remove reference fencing. | Fernando Sahmkow | |
2021-07-09 | BufferCache: Additional download fixes. | Fernando Sahmkow | |
2021-07-09 | Buffer Cache: Revert unnecessary range reduction. | Fernando Sahmkow | |
2021-07-09 | Fence Manager: Force ordering on WFI. | Fernando Sahmkow | |
2021-07-09 | Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades. | Fernando Sahmkow | |
2021-07-09 | Fence Manager: Add fences on Reference Count. | Fernando Sahmkow | |
2021-07-09 | Videocore: Address Feedback & CLANG Format. | Fernando Sahmkow | |
2021-07-09 | Buffer Cache: Fix High Downloads and don't predownload on Extreme. | Fernando Sahmkow | |
2021-07-09 | Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2 | Fernando S | |
core,common,yuzu qt: Add CPU accuracy option 'Auto' | |||
2021-07-09 | yuzu qt: config: Only save renderer_debug as a global setting | lat9nq | |
This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings. | |||
2021-07-08 | common/thread_worker: Stop workers on stop_token when waiting | ReinUsesLisp | |
2021-07-08 | common/thread_worker: Add support for stateful threads | ReinUsesLisp | |
2021-07-08 | common/thread_worker: Simplify logic | FernandoS27 | |
2021-07-08 | common/thread_worker: Fix data race | FernandoS27 | |
2021-07-08 | common/thread_worker: Use unique function | ReinUsesLisp | |
2021-07-08 | common: Add unique function | ReinUsesLisp | |
2021-07-08 | common/thread_worker: Add wait for requests method | ReinUsesLisp | |
2021-07-08 | settings, arm_dynarmic, yuzu qt: Move CPU debugging option | lat9nq | |
Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI. | |||
2021-07-08 | arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting | lat9nq | |
2021-07-08 | settings, yuzu qt: Add migration code for CPU accuracy | lat9nq | |
Old CPU Accuracy setting won't translate well into since we're adding one at the beginning of the list. On first boot with the new setting, just use the default setting. | |||
2021-07-08 | arm_dynarmic{32,64}: Fixes from test build | lat9nq | |
Now sets optimizations regardless of the Settings. Drops unsafe fastmem optimization. | |||
2021-07-08 | core,common,yuzu qt: Add CPU accuracy option 'Auto' | lat9nq | |
The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic. | |||
2021-07-08 | Merge pull request #6539 from lat9nq/default-setting | Ameer J | |
general: Move most settings' defaults and labels into their definition | |||
2021-07-08 | general: Code formatting improvements | lat9nq | |
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> | |||
2021-07-08 | Out of bound blit (#6531) | Feng Chen | |
* Fix out of bound blit error * Fix code read * Fix ci error Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com> | |||
2021-07-08 | Replace NaN mix volume samples with silence. | Kelebek1 | |
Fixes Xenoblade Chronicles 2 blowing out the audio. | |||
2021-07-08 | Merge pull request #6564 from Kelebek1/Audio | Morph | |
Support more PCM formats | |||
2021-07-08 | Merge pull request #6569 from Kelebek1/Vol | Morph | |
audio_core: Preserve front channel volume after 6 to 2 downmix | |||
2021-07-08 | audio_core: Preserve front channel volume after 6 to 2 downmix | Kelebek1 | |
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash. | |||
2021-07-07 | Merge pull request #6567 from Kelebek1/Audio2 | bunnei | |
[audren] Report 2 channels active rather than 1 | |||
2021-07-07 | util_shaders: Fix BindImageTexture | lat9nq | |
According to https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we need to set these to true for use with 3D textures. Fixes BOTW teleporting on RadeonSI and iris. | |||
2021-07-07 | Merge pull request #6562 from Morph1984/flush-behavior | bunnei | |
common: fs: More misc. changes | |||
2021-07-06 | Merge pull request #6497 from FernandoS27/scotty-doesnt-know | bunnei | |
GPU Memory Manager - Correct handling of non continuous backing memory. | |||
2021-07-06 | Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. | Kelebek1 | |
2021-07-06 | Support more PCM formats. Fixes Ys IX audio. | Kelebek1 | |
2021-07-06 | CMakeLists: Treat -Wsign-compare as an error on GCC/Clang | Morph | |
Treats (un)signed comparison mismatches as errors to be consistent with MSVC | |||
2021-07-06 | common: logging: backend: Close the file after exceeding the write limit | Morph | |
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded. |