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2019-05-19Merge pull request #2491 from FernandoS27/dma-fixHexagon12
Dma_pusher: ASSERT on empty command_list
2019-05-19Merge pull request #2452 from FernandoS27/raster-cache-fixHexagon12
Correct possible error on Rasterizer Caches
2019-05-19Merge pull request #2497 from lioncash/shader-irHexagon12
shader/shader_ir: Minor changes
2019-05-19Merge pull request #2495 from lioncash/cacheHexagon12
gl_shader_disk_cache: Minor cleanup
2019-05-19Dma_pusher: ASSERT on empty command_listFernando Sahmkow
This is a measure to avoid crashes on command list reading as an empty command_list is considered a NOP.
2019-05-19Merge pull request #2439 from lioncash/audrenHexagon12
service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
2019-05-19Merge pull request #2467 from lioncash/moveHexagon12
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
2019-05-19Merge pull request #2463 from lioncash/setHexagon12
service/set: Correct and simplify behavior related to copying language codes
2019-05-19Merge pull request #2466 from yuzu-emu/mme-exit-delay-slotHexagon12
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
2019-05-19Merge pull request #2468 from lioncash/deductionHexagon12
yuzu: Remove explicit types from locks where applicable
2019-05-19Merge pull request #2472 from FernandoS27/ticHexagon12
maxwell_3d: reduce severity of different component formats assert.
2019-05-19Merge pull request #2469 from lioncash/copyableHexagon12
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19Merge pull request #2470 from lioncash/ranged-forSebastian Valle
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19Merge pull request #2487 from lioncash/service-returnHexagon12
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
2019-05-19Merge pull request #2480 from ReinUsesLisp/fix-quadsHexagon12
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19Merge pull request #2483 from ReinUsesLisp/fix-point-sizeHexagon12
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-19Merge pull request #2471 from lioncash/engine-uploadSebastian Valle
video_core/engines/engine_upload: Minor tidying
2019-05-19Merge pull request #2484 from ReinUsesLisp/triangle-fanSebastian Valle
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-19Merge pull request #2490 from lioncash/floatHexagon12
ipc_helpers: Amend floating-point type in Pop<double> specialization
2019-05-19Merge pull request #2492 from lioncash/debuggerHexagon12
yuzu/debugger: Specify string conversions explicitly
2019-05-19Merge pull request #2486 from lioncash/resetnameSebastian Valle
core/kernel/object: Rename ResetType enum members for clarity
2019-05-19Merge pull request #2488 from lioncash/static-fnSebastian Valle
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
2019-05-19Merge pull request #2493 from lioncash/translateSebastian Valle
yuzu/applets/profile_select: Mark header string as translatable
2019-05-19Merge pull request #2496 from lioncash/move-conSebastian Valle
gl_shader_gen: std::move objects where applicable
2019-05-19Merge pull request #2476 from ReinUsesLisp/fix-compatHexagon12
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19shader/shader_ir: Remove unnecessary inline specifiersLioncash
constexpr internally links by default, so the inline specifier is unnecessary.
2019-05-19shader/shader_ir: Simplify constructors for OperationNodeLioncash
Many of these constructors don't even need to be templated. The only ones that need to be templated are the ones that actually make use of the parameter pack. Even then, since std::vector accepts an initializer list, we can supply the parameter pack directly to it instead of creating our own copy of the list, then copying it again into the std::vector.
2019-05-19shader/shader_ir: Remove unnecessary template parameter packs from ↵Lioncash
Operation() overloads where applicable These overloads don't actually make use of the parameter pack, so they can be turned into regular non-template function overloads.
2019-05-19shader/shader_ir: Mark tracking functions as const member functionsLioncash
These don't actually modify instance state, so they can be marked as const member functions
2019-05-19yuzu/util: Remove unused spinbox.cpp/.hLioncash
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well.
2019-05-19shader/shader_ir: Place implementations of constructor and destructor in cpp ↵Lioncash
file Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used.
2019-05-19gl_shader_gen: std::move objects where applicableLioncash
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct.
2019-05-19gl_shader_disk_cache: in-class initialize virtual file offset of ↵Lioncash
ShaderDiskCacheOpenGL Given the offset is assigned a fixed value in the constructor, we can just assign it directly and get rid of the need to write the name of the variable again in the constructor initializer list.
2019-05-19gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp fileLioncash
Given the disk shader cache contains non-trivial types, we should default it in the cpp file in order to prevent inlining of the complex destruction logic.
2019-05-19gl_shader_disk_cache: Make hash specializations noexceptLioncash
The standard library expects hash specializations that don't throw exceptions. Make this explicit in the type to allow selection of better code paths if possible in implementations.
2019-05-19gl_shader_disk_cache: Remove redundant code string construction in ↵Lioncash
LoadDecompiledEntry() We don't need to load the code into a vector and then construct a string over the data. We can just create a string with the necessary size ahead of time, and read the data directly into it, getting rid of an unnecessary heap allocation.
2019-05-19gl_shader_disk_cache: Make variable non-const in decompiled entry caseLioncash
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
2019-05-19gl_shader_disk_cache: Special-case boolean handlingLioncash
Booleans don't have a guaranteed size, but we still want to have them integrate into the disk cache system without needing to actually use a different type. We can do this by supplying non-template overloads for the bool type. Non-template overloads always have precedence during function resolution, so this is safe to provide. This gets rid of the need to smatter ternary conditionals, as well as the need to use u8 types to store the value in.
2019-05-19yuzu/applets/profile_select: Mark header string as translatableLioncash
This is a user-facing string, so it should be marked as translatable.
2019-05-19yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions ↵Lioncash
explicitly Allows the graphics breakpoints to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/profiler: Specify string conversions explicitlyLioncash
This allows the microprofile widget to compile with implicit string conversions disabled.
2019-05-19yuzu/debugger/wait_tree: Specify string conversions explicitlyLioncash
Allows compiling the wait tree widget with implicit string conversions disabled.
2019-05-18ipc_helpers: Amend floating-point type in Pop<double> specializationLioncash
Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used.
2019-05-18kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally ↵Lioncash
linked These are only used from within this translation unit, so they don't need to have external linkage. They were intended to be marked with this anyways to be consistent with the other service functions.
2019-05-18service/am: Add missing return in error case for IStorageAccessor's ↵Lioncash
Read()/Write(). Previously this would fall through and return successfully, despite being an out of bounds read or write.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-18gl_rasterizer: Limit OpenGL point size to a minimum of 1ReinUsesLisp
2019-05-17maxwell_to_gl: Add TriangleFan primitive topologyReinUsesLisp
2019-05-17gl_rasterizer: Pass the right number of array quad vertices countReinUsesLisp
2019-05-17Merge pull request #2457 from lioncash/aboutbunnei
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info