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2020-02-28gl_rasterizer: Add oglEnablei helperReinUsesLisp
2020-02-28gl_rasterizer: Add OpenGL enable/disable helperReinUsesLisp
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp
2020-02-28common/math_util: Support float type rectanglesReinUsesLisp
2020-02-28renderer_opengl: Fix SRGB presentation frame tracking.bunnei
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-27Merge pull request #3430 from bunnei/split-presenterbunnei
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27renderer_opengl: Reduce swap chain size to 3.bunnei
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-27shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-26renderer_opengl: Use more concise lock syntax.bunnei
2020-02-26renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.bunnei
2020-02-26Merge pull request #3440 from namkazt/patch-6bunnei
shader: implement LOP3 fast replace for old function
2020-02-25Merge pull request #3431 from CJBok/npad-fixbunnei
InputCommon: analog_from_button get direction implementation
2020-02-25renderer_opengl: Create gl_framebuffer_data if empty.bunnei
2020-02-25frontend: qt: bootmanager: Acquire a shared context in main emu thread.bunnei
2020-02-25frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei
2020-02-25frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.bunnei
2020-02-25frontent: qt: main: Various updates/refactoring for separate presentation ↵bunnei
thread.
2020-02-25core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.bunnei
2020-02-25frontend: sdl2: emu_window: Implement separate presentation thread.bunnei
2020-02-25renderer_opengl: Add texture mailbox support for presenter thread.bunnei
2020-02-25renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei
2020-02-25core: frontend: emu_window: Add TextureMailbox class.bunnei
2020-02-25core: settings: Add setting to enable vsync, which is on by default.bunnei
2020-02-25Merge pull request #3461 from ReinUsesLisp/r32i-rtMat M
video_core/surface: Add R32_SINT render target format
2020-02-25Merge pull request #3460 from ReinUsesLisp/unused-format-getterMat M
video_core/gpu: Remove unused functions
2020-02-25video_core/surface: Add R32_SINT render target formatReinUsesLisp
2020-02-25video_core/gpu: Remove unused functionsReinUsesLisp
2020-02-25Merge pull request #3417 from ReinUsesLisp/r32ibunnei
texture: Implement R32I
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
texture_cache: Implement layered framebuffer attachments
2020-02-22Merge pull request #3424 from ReinUsesLisp/spirv-layerbunnei
vk_shader_decompiler: Implement Layer output attribute
2020-02-22Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei
surface_base: Implement texture buffer flushes
2020-02-22Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow
2020-02-22Kernel: Correct pending feedback.Fernando Sahmkow
2020-02-22System: Expose Host thread registering routines from kernel.Fernando Sahmkow
2020-02-22Kernel: Address Feedback.Fernando Sahmkow
2020-02-22Kernel: Implement Scheduler locksFernando Sahmkow
2020-02-22Kernel: Implement Time Manager.Fernando Sahmkow
2020-02-22Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.Fernando Sahmkow
2020-02-22Kernel: Make global scheduler depend on KernelCoreFernando Sahmkow
2020-02-22audio_core: interpolate: Fix include for climits (Linux build break).bunnei
2020-02-22Merge pull request #3310 from FearlessTobi/fast-resamplebunnei
audio_core: Switch to a faster interpolation technique
2020-02-21shader/texture: Fix illegal 3D texture assertReinUsesLisp
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21Merge pull request #3433 from namkazt/patch-1Rodrigo Locatti
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21Merge pull request #3434 from namkazt/patch-2Rodrigo Locatti
vk_shader: Implement ImageLoad
2020-02-21Merge pull request #3435 from namkazt/patch-3Rodrigo Locatti
vulkan: add DXT23_SRGB
2020-02-21Merge pull request #3423 from ReinUsesLisp/no-match-3dbunnei
texture_cache: Avoid matches in 3D textures
2020-02-21nit: add const to where it need.Nguyen Dac Nam
2020-02-21shader: implement LOP3 fast replace for old functionNguyen Dac Nam
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21vk_device: remove left over from other branchNguyen Dac Nam